minjaesong
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07d609ca72
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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af027e616d
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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04161525eb
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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a5d0d5e525
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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595681d6e9
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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3505b38789
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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3569e3ccbf
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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e31640cba6
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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59270f2c40
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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636b0ffe4f
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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b040531f99
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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ff434b45fc
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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ff95f9e402
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terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
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minjaesong
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bdff19237e
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camera moving works
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2017-08-28 02:27:53 +09:00 |
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minjaesong
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5d03bb96f3
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Tiling shader -- FIXME: cameraTranslation not working as it should
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2017-08-27 23:55:54 +09:00 |
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minjaesong
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6ce45abfc4
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fucking finally... (needs cleanup)
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2017-08-27 23:47:30 +09:00 |
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minjaesong
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c94418e98f
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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minjaesong
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1be8e5d0c7
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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388e4675f4
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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ad60b21d2a
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better dithering
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2017-08-07 01:09:04 +09:00 |
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minjaesong
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93b18dfb18
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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f1afb67c77
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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33657624a6
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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3578df4770
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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0fe3e7949b
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more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
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d421d7964b
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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b6c3467fe1
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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329beb3197
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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81f0499c9d
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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3727a9d27f
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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2f75e276b2
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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5a0b3c6eb1
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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dad876308c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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98409f09c0
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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b9c93dd6b0
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1002f910e4
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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eff1cb1e62
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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8438714062
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fcdac4b759
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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e74a738274
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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7fc2d85c46
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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e01ad32849
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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06cab5effc
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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c96fb5e017
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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19a094b2fa
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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3eadb6b5e5
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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d707287754
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf6e268ff6
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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bba2f3ce20
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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