minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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b6a688c484
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render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0
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2021-02-24 11:04:11 +09:00 |
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minjaesong
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36387753b1
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game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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463e59087c
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something's not right with tile numbering
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2021-02-20 15:10:47 +09:00 |
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minjaesong
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0292115f89
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wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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8fdc11288c
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the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
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86f48c2fe3
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terrain glow tex composing
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2019-08-15 19:03:16 +09:00 |
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minjaesong
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cd97b5c4ab
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rudimentary minimap draw only
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2019-03-08 18:49:38 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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01e5f75bf4
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did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
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2019-03-03 12:18:04 +09:00 |
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minjaesong
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deb82d54b0
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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7c3759e6d1
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new blocksdrawer: works well with masktype 0 and 2
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2019-03-02 00:57:26 +09:00 |
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minjaesong
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424c7ce17f
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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6c8bb1f8fa
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test impl of the new block atlas maker
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2019-03-01 01:20:07 +09:00 |
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