Commit Graph

142 Commits

Author SHA1 Message Date
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
6b929ac107 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
07681110c7 IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
abd1827182 still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
9736d39e04 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
40423ede52 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
941d9fa107 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
6715308f88 language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
35f2cf6b4d tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
7cd7b4047f postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
a506269906 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
98a67c80c6 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
6df79b96dd lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
0e1c46f18d Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
e3ac877c3d Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
558430b4f3 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
1149311076 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
ef176909b4 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
7ffb417618 almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
82ddfeb6ee Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
e67b97257c at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
2928aa2eb7 tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
2bf9acb07a some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
64f36d2d7c load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
65bc67710c RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
33da9777ea UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
c595270faa leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
116b4cc390 title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
a5dd5b9e98 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
f51417e709 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
fd7d724f39 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
528fdc9fc5 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
c9932fc81b simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
145a4e5e71 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
057df6632a camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
5499ded796 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
61427b849a load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
a53f818ba6 Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
d241e5cbb0 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
49a9278c59 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
fc9516fd39 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
6bff02d91e lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
1e9c04d7c0 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
165ae1777b some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00