minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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07681110c7
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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abd1827182
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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9736d39e04
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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941d9fa107
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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6715308f88
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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35f2cf6b4d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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7cd7b4047f
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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a506269906
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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98a67c80c6
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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6df79b96dd
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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0e1c46f18d
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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558430b4f3
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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1149311076
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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ef176909b4
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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7ffb417618
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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82ddfeb6ee
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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e67b97257c
|
at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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2928aa2eb7
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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minjaesong
|
2bf9acb07a
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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64f36d2d7c
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
|
65bc67710c
|
RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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33da9777ea
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
|
c595270faa
|
leak patched I guess
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2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
116b4cc390
|
title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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f51417e709
|
action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
|
fd7d724f39
|
parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
|
528fdc9fc5
|
limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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c9932fc81b
|
simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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145a4e5e71
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
|
minjaesong
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057df6632a
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
|
5499ded796
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
|
61427b849a
|
load screen adj, faster gravity response for standard
|
2017-07-14 18:48:48 +09:00 |
|
minjaesong
|
a53f818ba6
|
Rudimentary load screen works (only with Ingame screen)
|
2017-07-13 19:10:11 +09:00 |
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minjaesong
|
d241e5cbb0
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
|
49a9278c59
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
fc9516fd39
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
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minjaesong
|
6bff02d91e
|
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
|
2017-07-12 14:33:59 +09:00 |
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minjaesong
|
1e9c04d7c0
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
3ffdd7233f
|
prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
|
5a5fb45c3b
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
8504337da9
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
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minjaesong
|
85ab2a2066
|
various patches and renaming; thai-variable font sheet
|
2017-05-27 20:05:12 +09:00 |
|
minjaesong
|
165ae1777b
|
some organisation, Base32 password generator
|
2017-05-03 02:37:03 +09:00 |
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