minjaesong
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a0aed03af5
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lightmaprenderer: exporting LUT to its own class
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2019-12-05 10:27:54 +09:00 |
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minjaesong
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3fe514493b
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fixed minor anomalies
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2019-08-21 15:12:19 +09:00 |
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minjaesong
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edbbefe584
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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605b62b980
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new iteration of the ingame computer -- display adapter
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2019-07-09 22:26:28 +09:00 |
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minjaesong
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85985807e4
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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53d970a179
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comment
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2019-07-03 04:12:56 +09:00 |
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minjaesong
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c452be669b
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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1a00f73d52
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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ce4b070428
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more cleanup regarding fireRecalculateEvent
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2019-06-25 22:48:38 +09:00 |
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minjaesong
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fe61b65f0d
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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bbf83b1944
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q&d hack to circumvent the dangling pointer issue #26
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2019-06-25 15:22:24 +09:00 |
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minjaesong
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4e89a32e4e
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issue #26: the reason was the dangling pointer?
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2019-06-23 02:20:01 +09:00 |
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minjaesong
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88a288243c
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sorta working unsafesvecarray; and then issue #26 is fucking shit up
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2019-06-22 04:16:03 +09:00 |
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