Commit Graph

582 Commits

Author SHA1 Message Date
minjaesong
dcd21bc3fa NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
b05706a7c5 almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
59270f2c40 Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
636b0ffe4f at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
81c031966c terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
b040531f99 now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
ff434b45fc new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
ff95f9e402 terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
bdff19237e camera moving works 2017-08-28 02:27:53 +09:00
minjaesong
5d03bb96f3 Tiling shader -- FIXME: cameraTranslation not working as it should 2017-08-27 23:55:54 +09:00
minjaesong
6ce45abfc4 fucking finally... (needs cleanup) 2017-08-27 23:47:30 +09:00
minjaesong
c94418e98f tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
1be8e5d0c7 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
388e4675f4 some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
ad60b21d2a better dithering 2017-08-07 01:09:04 +09:00
minjaesong
93b18dfb18 load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
f1afb67c77 RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
9731c8384a UIs wont FOR SURE update (more like, process events) anymore when they are not visible 2017-07-25 18:34:23 +09:00
minjaesong
33657624a6 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
3578df4770 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
0fe3e7949b more compatible shader 2017-07-23 18:23:53 +09:00
minjaesong
d421d7964b leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
b6c3467fe1 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
f912b33f09 title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
4087a93142 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
cf9414f2df action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
329beb3197 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
81f0499c9d limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3727a9d27f Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
2f75e276b2 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
5a0b3c6eb1 some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
dad876308c simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
98409f09c0 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
b9c93dd6b0 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
81acfecbd7 camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
1002f910e4 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
eff1cb1e62 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
70236f42ff Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
9a935c2e15 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
8438714062 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fcdac4b759 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
e74a738274 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
86fad6390f lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
7fc2d85c46 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
e01ad32849 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
06cab5effc prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
c96fb5e017 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
b3a355f51d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
b57b0cb04c failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
f71905b880 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00