minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
f0a6f8b9c2
|
scrollable inventory with up/down UI button
|
2018-05-09 19:41:04 +09:00 |
|
minjaesong
|
dde69d2e7e
|
colourutil update
|
2018-02-16 10:49:13 +09:00 |
|
minjaesong
|
e565a9f173
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
fc5273b00e
|
cheat detected notification
|
2017-12-10 14:32:32 +09:00 |
|
minjaesong
|
02c4a3148b
|
language vars are fully moved to apploader
|
2017-11-25 22:29:59 +09:00 |
|
minjaesong
|
b33309c784
|
tooltip UI; tooltip in the inventory
|
2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
40216b1ac9
|
inventory grid mode buttons working highlight
|
2017-11-07 23:29:07 +09:00 |
|
minjaesong
|
bb8fc25d14
|
hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
|
minjaesong
|
b2e0913ff5
|
encumbrance meter for new inventory
|
2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
132664d3bd
|
black background for inventory
|
2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
341d5e696c
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
4e69f21c8b
|
"equipped" indicator on item grid
|
2017-10-25 05:53:39 +09:00 |
|
minjaesong
|
977df44316
|
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
|
2017-10-24 07:25:05 +09:00 |
|
minjaesong
|
d1f3a491f1
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
|
minjaesong
|
07c1714751
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
0004240c52
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
c086722f35
|
module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
|
2017-09-15 01:40:12 +09:00 |
|
minjaesong
|
d5450cd128
|
Light fuck: At least I've figured out what the fuck was wrong with.
|
2017-09-12 21:29:45 +09:00 |
|
minjaesong
|
13ff4ddebb
|
some sort of error screen impl
|
2017-08-20 22:10:47 +09:00 |
|
minjaesong
|
aa238eb65c
|
load app using apploader -- no more black screen on app load
|
2017-08-01 23:55:48 +09:00 |
|
minjaesong
|
5c2b1e7586
|
RemoCons fully working; also fixed my stupidity
|
2017-07-26 17:03:22 +09:00 |
|
minjaesong
|
5990da1d26
|
UIs wont FOR SURE update (more like, process events) anymore when they are not visible
|
2017-07-25 18:34:23 +09:00 |
|
minjaesong
|
3d622835c7
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
30b43eaab5
|
fixed quickbar and piemenu texture
|
2017-07-23 19:55:06 +09:00 |
|
minjaesong
|
a3a5b7ff57
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
b50768f2b8
|
titlescreen: camera follows terraini undulation
|
2017-07-22 18:27:58 +09:00 |
|
minjaesong
|
d09e35326f
|
title screen renders well
|
2017-07-21 20:28:12 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
cb8d3fd8b9
|
action listener on textbutton list
|
2017-07-20 22:25:40 +09:00 |
|
minjaesong
|
48b8923434
|
parallax (sky looks bluer when you go up)
|
2017-07-20 18:39:05 +09:00 |
|
minjaesong
|
15dbd16766
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
3a1379e376
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
a3d7e42a22
|
Inventory UI: items page button
|
2017-07-17 14:37:10 +09:00 |
|
minjaesong
|
485cbe1206
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
942971f456
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
1f0608b768
|
camera clamping, UI resize
|
2017-07-15 02:02:30 +09:00 |
|
minjaesong
|
2a5cb3ee38
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
ecf9387d01
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
eba6b3801d
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
28d7b44821
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
43fee8aa9d
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
b91ba9fc08
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
2d5761d66c
|
downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
|
2017-07-05 16:03:50 +09:00 |
|
minjaesong
|
3af196004e
|
shader seems working!; it's messed up by all the test codes but I commit anyway
|
2017-07-05 02:05:03 +09:00 |
|
minjaesong
|
9027f85d1d
|
barely managed to fix inventory UI
|
2017-07-04 01:27:18 +09:00 |
|
minjaesong
|
6057bd9c22
|
dunno why but setting camera position to negative works...
|
2017-07-03 23:42:59 +09:00 |
|
minjaesong
|
7e417ed8c7
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
04db52ca3a
|
fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
|
2017-07-03 02:55:33 +09:00 |
|