minjaesong
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de2be74fb1
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referencing ranges for wire overlay; more pronounced torch flicker
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2021-08-07 00:53:17 +09:00 |
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minjaesong
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ce9b86d637
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hit q to close the storage chest gui
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2021-08-07 00:27:32 +09:00 |
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minjaesong
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f7ce911c9e
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fixed a bug where inventory's cat icons would unloaded when you load the ingame second time
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2021-08-07 00:14:33 +09:00 |
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minjaesong
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4b50b0cff1
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pickaxe to drop a tile defined in 'drop' property
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2021-08-06 22:01:59 +09:00 |
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minjaesong
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ecce123299
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spawning of dropped item
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2021-08-06 21:43:50 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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9578488962
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wire sim wip
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2021-08-05 18:41:40 +09:00 |
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minjaesong
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828ef6a0df
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precedence of the elvis operator is still confusing :(
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2021-08-05 18:29:09 +09:00 |
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minjaesong
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c6c8d02118
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better drop shadow for tooltip
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2021-08-04 17:20:10 +09:00 |
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minjaesong
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7b029126f3
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new lantern graphic and things
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2021-08-04 15:02:48 +09:00 |
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minjaesong
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6891d6b840
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building wire graph PER TILE
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2021-08-03 16:27:56 +09:00 |
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minjaesong
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1ae3e34392
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slight elaboration on world wire changed event
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2021-08-03 13:52:00 +09:00 |
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minjaesong
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7624e37bda
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making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible
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2021-07-31 19:13:29 +09:00 |
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minjaesong
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5311158ad8
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actually enforcing limit on how many wire pieces can be rendered
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2021-07-31 16:39:47 +09:00 |
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minjaesong
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930cc55353
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wires now appear connected in game
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2021-07-31 16:33:40 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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47e6ac6572
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better natural block template -- no jagged sides but even more three-dimensional
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2021-07-29 15:09:00 +09:00 |
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minjaesong
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26ee7498e2
|
closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
|
first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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870e165cf6
|
renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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minjaesong
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6f09040174
|
resources for issue #39
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2021-07-28 21:04:32 +09:00 |
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minjaesong
|
caa38cca10
|
mask for fake corner occlusion wip
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2021-07-28 17:56:02 +09:00 |
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minjaesong
|
29f6034fdc
|
wires are now separated from blocks
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2021-07-28 16:10:03 +09:00 |
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minjaesong
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5aacbe84b8
|
wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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8cb3fc2d33
|
moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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c67a10c9a8
|
re-ordering initialisation for lwjgl3 so that the gdx window would actually pop up
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2021-07-27 22:28:16 +09:00 |
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minjaesong
|
2013e41d38
|
copyright message: renaming Torvald into CuriousTorvald
|
2021-07-27 16:22:51 +09:00 |
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minjaesong
|
67a5e2e1e6
|
tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
|
cb11267202
|
fatjar artifact configuration
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2021-07-27 15:21:40 +09:00 |
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minjaesong
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a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
|
2021-07-27 12:43:01 +09:00 |
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minjaesong
|
f75b5da0e1
|
eyes-sclera should not glow; changing hitbox width to 22 px
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2021-07-08 11:33:09 +09:00 |
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minjaesong
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1b1b1641ff
|
enabling sprite glow again (dunno why it was disabled tho)
|
2021-07-07 23:17:36 +09:00 |
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minjaesong
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93854c92a2
|
adjusting the shape of bodyparts so that they look more natural when walk animation is set
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2021-07-07 22:35:37 +09:00 |
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minjaesong
|
0fa395acd5
|
the new sprite fully assembled
|
2021-07-07 16:52:07 +09:00 |
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minjaesong
|
567fe668dc
|
redrawn so that the character would look proportional (and improved digitigrade)
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2021-07-06 23:20:41 +09:00 |
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minjaesong
|
1cd43cac15
|
screw the isdev thing
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2021-07-06 16:48:51 +09:00 |
|
minjaesong
|
eb48f15ac0
|
work.
|
2021-07-06 01:27:54 +09:00 |
|
minjaesong
|
68f009f638
|
digitigrade reworked
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2021-07-06 01:11:48 +09:00 |
|
minjaesong
|
d84c194b3b
|
template sprite improved shading
|
2021-07-05 23:09:39 +09:00 |
|
minjaesong
|
ad1fda6842
|
template sprite improved shading
|
2021-07-05 21:46:44 +09:00 |
|
minjaesong
|
c24c7b5ac1
|
template for large werebeast
|
2021-07-05 21:29:41 +09:00 |
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minjaesong
|
9838c957bc
|
Merge branch 'master' of github.com:curioustorvald/Terrarum
|
2021-04-03 20:49:12 +09:00 |
|
minjaesong
|
6bb33e5c3d
|
more sensible way of obtaining and using colorbuffertexture
|
2021-04-03 20:48:14 +09:00 |
|
minjaesong
|
09aeae39a2
|
changed render order so that chest name won't show grey (for some reason)
|
2021-03-18 10:51:57 +09:00 |
|
minjaesong
|
bae438c2df
|
storage chest ui to display its name and player encumbrance meter
|
2021-03-16 17:57:30 +09:00 |
|
minjaesong
|
5f7db4cf19
|
storage chest compact mode buttons now work together
|
2021-03-16 16:22:16 +09:00 |
|
minjaesong
|
953e44c8d7
|
working storage chest impl
|
2021-03-16 15:57:09 +09:00 |
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