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re-ordering initialisation for lwjgl3 so that the gdx window would actually pop up
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@@ -310,13 +310,13 @@ class SpriteAssemblerPreview: Game() {
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fun main(args: Array<String>) {
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val appConfig = Lwjgl3ApplicationConfiguration()
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appConfig.setWindowedMode(512, 1024)
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appConfig.setWindowedMode(800, 800)
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appConfig.setIdleFPS(5)
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appConfig.setForegroundFPS(5)
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appConfig.setResizable(false)
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val gdxWindow = SpriteAssemblerPreview()
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Lwjgl3Application(gdxWindow, appConfig)
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SpriteAssemblerApp(gdxWindow)
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Lwjgl3Application(gdxWindow, appConfig)
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}
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