minjaesong
|
ea507d4d8e
|
reading savefiles won't freeze the ui (too much)
|
2021-10-01 22:54:18 +09:00 |
|
minjaesong
|
88c76105d2
|
detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing
|
2021-10-01 15:46:25 +09:00 |
|
minjaesong
|
0e5c86ad04
|
press tab to bring up the game menu
|
2021-09-26 15:34:24 +09:00 |
|
minjaesong
|
16a0b28696
|
able to "lock" the toggle key of the UI to prevent them from being closed while saving
|
2021-09-14 23:24:21 +09:00 |
|
minjaesong
|
8f834fe869
|
Renamed AppLoader into App
|
2021-09-09 09:48:33 +09:00 |
|
minjaesong
|
ca72a6fbe5
|
trying to write a new ingamecontroller so that its update can be manually controlled
|
2021-08-21 21:03:39 +09:00 |
|
minjaesong
|
a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
|
2021-07-27 12:43:01 +09:00 |
|
minjaesong
|
98ad0bfc6c
|
see commit below
|
2020-11-29 16:42:01 +09:00 |
|
minjaesong
|
0c48b9dce8
|
using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size'
|
2020-10-21 17:42:58 +09:00 |
|
minjaesong
|
f9883f2516
|
q&d hack for ui opacity control using a shader
|
2020-09-12 11:24:32 +09:00 |
|
minjaesong
|
7a58cf9edb
|
inventory ui transition wip
|
2020-08-30 16:09:42 +09:00 |
|
minjaesong
|
b63bf88cd7
|
uis won't open or close when console is up
|
2019-08-11 20:42:59 +09:00 |
|
minjaesong
|
e4974025a0
|
some UIs can be closed with ESC key
|
2019-07-08 21:50:35 +09:00 |
|
minjaesong
|
e8ba837b09
|
trying to make fixtures with UIs working, was not successful
|
2019-07-08 04:05:04 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
c632818e03
|
migration wip java 9 modularise
|
2019-06-01 03:25:20 +09:00 |
|
minjaesong
|
072f6564fe
|
fixing mouseUp on NSMenu; making pen on buildingmaker work
|
2019-02-03 23:53:46 +09:00 |
|
minjaesong
|
29fbad889b
|
fixed notificator UI
|
2019-01-31 20:54:25 +09:00 |
|
minjaesong
|
b3e323965f
|
adjusting disposing behavs so that we can go back and forth the ingame and titlescr
|
2019-01-31 00:12:38 +09:00 |
|
Minjae Song
|
32ecdc4b4d
|
'the entire screen is shifted!' bug fixed
|
2018-12-09 13:38:25 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
f0a6f8b9c2
|
scrollable inventory with up/down UI button
|
2018-05-09 19:41:04 +09:00 |
|
minjaesong
|
0004240c52
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
3d622835c7
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
15dbd16766
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
485cbe1206
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
942971f456
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
1f0608b768
|
camera clamping, UI resize
|
2017-07-15 02:02:30 +09:00 |
|
minjaesong
|
2a5cb3ee38
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
b91ba9fc08
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
6057bd9c22
|
dunno why but setting camera position to negative works...
|
2017-07-03 23:42:59 +09:00 |
|
minjaesong
|
7e417ed8c7
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
a91cbb8924
|
debugger's got its colour codes back
|
2017-07-02 15:28:45 +09:00 |
|
minjaesong
|
cbcd32e132
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
f45dc6fde2
|
no ui toggle when console is open
|
2017-05-10 21:01:19 +09:00 |
|
Song Minjae
|
f4db93ca9e
|
Tile -> Block && Map -> World
|
2017-04-27 01:57:45 +09:00 |
|
Song Minjae
|
bb797a0910
|
clickable inventory for (un)equip
|
2017-04-11 02:30:34 +09:00 |
|
Song Minjae
|
d33d25f384
|
working inventory clicking ingame
|
2017-04-10 01:35:28 +09:00 |
|
Song Minjae
|
12015669c6
|
UIs will draw on "backing" framebuffer where skybox is
|
2017-04-09 22:22:29 +09:00 |
|
Song Minjae
|
671048e1e1
|
Inventory UI on ingame
|
2017-04-09 03:35:18 +09:00 |
|
Song Minjae
|
bc4fd8866a
|
UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
|
2017-03-13 21:40:50 +09:00 |
|
Song Minjae
|
edd97b45a7
|
vital metre prototype
Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
|
2017-03-04 01:52:30 +09:00 |
|
Song Minjae
|
e9c7ef4930
|
PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
|
2017-01-16 18:24:19 +09:00 |
|
Song Minjae
|
1f1e2f6899
|
colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
|
2017-01-15 20:51:42 +09:00 |
|
Song Minjae
|
ac05b5edf1
|
separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
|
2016-12-30 02:47:15 +09:00 |
|
Song Minjae
|
1dd156d172
|
still WIP inventory impl, held item impl
Former-commit-id: 9468cfae21ff09c3dd30352a849910364e01d780
Former-commit-id: 50247ccebf3284f739877a1d6c6d8574449a9824
|
2016-12-14 00:28:42 +09:00 |
|
Song Minjae
|
60c81baffd
|
more SANE way of drawing elements (actor zoom broken)
Former-commit-id: edca68d5d25c4e45be209da46449ad9e0b2c35cf
Former-commit-id: 38858d235b553e41bea7d506b402fe0a92a1aab0
|
2016-10-31 14:10:37 +09:00 |
|
Song Minjae
|
720df532aa
|
more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
|
2016-08-25 21:46:01 +09:00 |
|