Minjae Song
|
e5ea32ba56
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
92d3c578a9
|
prep for fluid exclusive render
|
2018-12-19 22:23:50 +09:00 |
|
Minjae Song
|
597e1acee4
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
8db2405232
|
test: tiles tex blend according to seasons
|
2018-12-17 04:30:08 +09:00 |
|
Minjae Song
|
8e6fcf0b8a
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
minjaesong
|
a702aac12f
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
3184e33461
|
PostProcessor working: nested FBO won't work, use FrameBufferManager
|
2018-07-03 13:48:34 +09:00 |
|