Commit Graph

7 Commits

Author SHA1 Message Date
Minjae Song
e5ea32ba56 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
92d3c578a9 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
597e1acee4 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
8db2405232 test: tiles tex blend according to seasons 2018-12-17 04:30:08 +09:00
Minjae Song
8e6fcf0b8a bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
minjaesong
a702aac12f removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
3184e33461 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00