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curioustorvald
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Terrarum
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https://github.com/curioustorvald/Terrarum.git
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e5ea32ba56abe4404b3015bc2e46bb6b87cdcf20
Terrarum
/
assets
/
mods
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basegame
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blocks
History
Minjae Song
e5ea32ba56
rendering scheme of the world changed, fluids draw as intended
...
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
..
blocks.csv
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
2018-12-16 02:10:04 +09:00
fluids.tga.gz
rendering scheme of the world changed, fluids draw as intended
2018-12-22 02:08:08 +09:00
Terrain - Air tile must have black transparent tile, NOT white.txt
removing branching on tiling shader, improving performance
2018-07-03 22:17:34 +09:00
terrain_autumn.tga.gz
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
2018-12-19 01:53:09 +09:00
terrain.tga.gz
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
2018-12-19 01:53:09 +09:00
wire.tga.gz
PostProcessor working: nested FBO won't work, use FrameBufferManager
2018-07-03 13:48:34 +09:00