Commit Graph

73 Commits

Author SHA1 Message Date
minjaesong
158df1cac0 gradle migration 1 2018-12-02 19:31:38 +09:00
minjaesong
0e6eaf2db9 fixing one of the new bugs: block duplication artefact on render 2018-11-20 22:16:20 +09:00
minjaesong
9e327c091c physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
133c37456f commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
6c998b616b 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
c8209b49f3 lightbufferastex is now properly disposed of
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
2b16d05b52 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
fa675f1658 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
83bd81853f Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
71f387ed94 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
0cb64ece86 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
d95eaf5be0 player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
930598b5de title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
5d08bc6799 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
ab27522eae IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
ac09fa50e2 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
f5fba1e273 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
ce8f6bda75 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
0959873826 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
9cf694b5d7 lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
676be82f7f renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
d225ed9e5f sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
162ce046fb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
969b3e0b81 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
3726f34f11 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
108a44d970 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
3cc2393841 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
5b96739cea simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
7041f7e37b almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
02e0c1365b Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
ade53831a8 at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
bc27d7b84f terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
390ac37b8d now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
5f9b46ec63 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
63ed1f6ba0 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
c67c79ed85 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3505b2dd6a bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
f7867c1a6b camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
75795677be wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
ed5997d5b4 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
482cb5ff21 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00