minjaesong
|
efe2e44957
|
Guess it's fully working for titlescreen
|
2017-09-13 18:10:03 +09:00 |
|
minjaesong
|
a048381cce
|
NOT using a trick in issue #5 was the key, also closes issue #8
|
2017-09-13 01:06:01 +09:00 |
|
minjaesong
|
85c5b2868d
|
almost works but dae fucking jitter again
|
2017-09-12 23:52:16 +09:00 |
|
minjaesong
|
d5450cd128
|
Light fuck: At least I've figured out what the fuck was wrong with.
|
2017-09-12 21:29:45 +09:00 |
|
minjaesong
|
9ed0046417
|
at least now I know which part is to be patched...
|
2017-09-09 02:45:58 +09:00 |
|
minjaesong
|
bbcca225dd
|
terrain AND wall renders
|
2017-09-01 01:05:21 +09:00 |
|
minjaesong
|
959019f9b3
|
now I can't even tell if it's working as intended or not
|
2017-08-30 22:16:10 +09:00 |
|
minjaesong
|
d8fe375c0c
|
new blocks drawer WIP
|
2017-08-29 21:06:30 +09:00 |
|
minjaesong
|
0ab914a815
|
terrain atlas: added black patch
|
2017-08-28 20:37:39 +09:00 |
|
minjaesong
|
827bd23d6f
|
camera moving works
|
2017-08-28 02:27:53 +09:00 |
|
minjaesong
|
adbd569a5b
|
Tiling shader -- FIXME: cameraTranslation not working as it should
|
2017-08-27 23:55:54 +09:00 |
|
minjaesong
|
62c1f34b88
|
fucking finally... (needs cleanup)
|
2017-08-27 23:47:30 +09:00 |
|
minjaesong
|
3ffbb8bef6
|
tiling using shader, sorta works
|
2017-08-26 23:48:07 +09:00 |
|
minjaesong
|
e7c4a7b1e8
|
trying to tile by shader
|
2017-08-25 19:37:12 +09:00 |
|
minjaesong
|
13ff4ddebb
|
some sort of error screen impl
|
2017-08-20 22:10:47 +09:00 |
|
minjaesong
|
2248674c98
|
better dithering
|
2017-08-07 01:09:04 +09:00 |
|
minjaesong
|
aa238eb65c
|
load app using apploader -- no more black screen on app load
|
2017-08-01 23:55:48 +09:00 |
|
minjaesong
|
5c2b1e7586
|
RemoCons fully working; also fixed my stupidity
|
2017-07-26 17:03:22 +09:00 |
|
minjaesong
|
5990da1d26
|
UIs wont FOR SURE update (more like, process events) anymore when they are not visible
|
2017-07-25 18:34:23 +09:00 |
|
minjaesong
|
3d622835c7
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
30b43eaab5
|
fixed quickbar and piemenu texture
|
2017-07-23 19:55:06 +09:00 |
|
minjaesong
|
ca6b74199d
|
more compatible shader
|
2017-07-23 18:23:53 +09:00 |
|
minjaesong
|
a3a5b7ff57
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
b50768f2b8
|
titlescreen: camera follows terraini undulation
|
2017-07-22 18:27:58 +09:00 |
|
minjaesong
|
d09e35326f
|
title screen renders well
|
2017-07-21 20:28:12 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
cb8d3fd8b9
|
action listener on textbutton list
|
2017-07-20 22:25:40 +09:00 |
|
minjaesong
|
48b8923434
|
parallax (sky looks bluer when you go up)
|
2017-07-20 18:39:05 +09:00 |
|
minjaesong
|
15dbd16766
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
3a1379e376
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
a3d7e42a22
|
Inventory UI: items page button
|
2017-07-17 14:37:10 +09:00 |
|
minjaesong
|
2423c7540b
|
some bayer matrix things and my discoveries
|
2017-07-17 12:22:15 +09:00 |
|
minjaesong
|
485cbe1206
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
942971f456
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
9f56ca2e99
|
bayer-dithering shader revisited
|
2017-07-15 18:35:57 +09:00 |
|
minjaesong
|
1f0608b768
|
camera clamping, UI resize
|
2017-07-15 02:02:30 +09:00 |
|
minjaesong
|
dfa2a0a86d
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
|
2017-07-15 00:02:00 +09:00 |
|
minjaesong
|
75cd080023
|
load screen adj, faster gravity response for standard
|
2017-07-14 18:48:48 +09:00 |
|
minjaesong
|
8675fa927e
|
Rudimentary load screen works (only with Ingame screen)
|
2017-07-13 19:10:11 +09:00 |
|
minjaesong
|
d5c1c9e400
|
GenuineSonic
|
2017-07-13 18:07:12 +09:00 |
|
minjaesong
|
2a5cb3ee38
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
fb899dae2d
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
149d17ed13
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
50c32574e0
|
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
|
2017-07-12 14:33:59 +09:00 |
|
minjaesong
|
ecf9387d01
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
eba6b3801d
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
56cca83028
|
prep for draw glow
|
2017-07-09 20:29:35 +09:00 |
|
minjaesong
|
28d7b44821
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
43fee8aa9d
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
fe8ca3bbd8
|
failed attempt at multithreading
|
2017-07-08 22:34:45 +09:00 |
|