Commit Graph

2888 Commits

Author SHA1 Message Date
minjaesong
c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fb899dae2d load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
c87e51d426 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
149d17ed13 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
a4fe26adf8 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
50c32574e0 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
ed5997d5b4 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
56cca83028 prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
fe8ca3bbd8 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
482cb5ff21 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
4120fa102d former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
eba5d5e709 former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
f732c3ca2b improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
40b9897a23 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
539b06aec2 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
e54822a7e4 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
6998b652e1 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
60a3c6518f Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
4d04aadc58 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
c29f663a0e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
75d449cc10 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
3e64d8447c shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
14a745b18d killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
ecc883f9ca killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
db2fd0c8e4 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
4a6f88ea29 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
b2a8fe5bd7 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6057bd9c22 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00