Commit Graph

531 Commits

Author SHA1 Message Date
minjaesong
f732c3ca2b improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
e54822a7e4 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
60a3c6518f Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
75d449cc10 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
14a745b18d killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
db2fd0c8e4 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6057bd9c22 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
04db52ca3a fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
a91cbb8924 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
cc6a2d6898 proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
f2a2966d6c ore veins 2017-06-30 02:06:53 +09:00
minjaesong
b97f5162a5 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
f0e73cda1d can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
4472722c5d a commit before heading to the airport 2017-06-23 02:18:03 +09:00
minjaesong
ab846ad805 More game-related documentations 2017-06-22 19:00:15 +09:00
minjaesong
187277d6a8 Just got enought to render without error (no display tho) 2017-06-22 18:59:53 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
1ecbc57f83 gdx font: thai works good enough; RIP performance tho 2017-06-16 22:06:08 +09:00
minjaesong
41791af764 gdx font: can customise font spritesheet location 2017-06-16 19:29:40 +09:00
minjaesong
c664755ad8 gdx font working good 2017-06-16 19:27:14 +09:00
minjaesong
984881421c gdx font: working locale switch 2017-06-16 19:12:57 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
6e403f97f8 re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00
minjaesong
87242da9cc Terrarum Sans Bitmap imple on GDX -- wip 2017-06-16 15:09:19 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
8a3c4fd65e LibGDX stuffs for issue #23 2017-06-11 18:00:48 +09:00
minjaesong
67ca216243 test watches 2017-06-11 01:22:46 +09:00
minjaesong
7bd7a6532d this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
c5765fc08a lightmap and skybox update 2017-06-03 00:07:47 +09:00
minjaesong
7f909e3796 lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
b4042f0060 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
da2452c84e still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
f0a6c36f8a fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
fdb9d38e03 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
799a77c929 some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
41050337f4 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
06cbac1cc5 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
50b597de5f why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
b96daa7d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00