minjaesong
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8b8fc0e93c
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actorblock only renders when F3 is on
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2022-07-19 22:14:40 +09:00 |
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minjaesong
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06ef46d369
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some changes regarding actorblocks
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2022-07-19 18:32:21 +09:00 |
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minjaesong
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fc59a1d0b2
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added Gamerules to the GameWorld
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2022-06-03 00:54:50 +09:00 |
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minjaesong
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f4402771c8
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ability to load console commands from mods
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2022-02-27 02:24:59 +09:00 |
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minjaesong
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b3940d96b8
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support for external mods
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2022-02-24 11:03:03 +09:00 |
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minjaesong
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7c966b0da8
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support for texture packs
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2022-02-23 17:59:38 +09:00 |
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minjaesong
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efe5c49463
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serialisation of HRQNG is fixed so it would not make illegal reflective access on Java 17
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2022-02-04 11:03:59 +09:00 |
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minjaesong
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e3b82ae5b6
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console command loading from command list on the module directory
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2022-01-28 09:50:05 +09:00 |
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minjaesong
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c500a5ca39
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asynchronous lightmap update wip
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2022-01-27 17:11:09 +09:00 |
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minjaesong
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099071bdd0
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get player head texture wip
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2021-12-20 22:56:16 +09:00 |
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minjaesong
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f456ed3de3
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apparently I was just doing it wrong :/
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2021-12-03 19:48:16 +09:00 |
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minjaesong
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9678338079
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multiple candidates display for IME
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2021-10-24 10:38:16 +09:00 |
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minjaesong
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170503ecdb
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fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB
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2021-10-06 16:51:34 +09:00 |
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minjaesong
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60a8382f93
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quicksave (part of the autosaving) is working
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2021-09-29 16:51:59 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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ae29f7ebea
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game save ui completely locked while saving in progress
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2021-09-15 11:34:13 +09:00 |
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minjaesong
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ce19a85a93
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saving performed on separate thread so that save-in-progress UI would work
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2021-09-14 14:28:38 +09:00 |
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minjaesong
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c9753a118d
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load game ui to show human-readable timestamp
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2021-09-11 19:14:23 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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fc40ec48f1
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savegame to save with the thumbnail
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2021-09-08 20:36:49 +09:00 |
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minjaesong
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b8e181915e
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bringing back old animating titlescreen
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2021-09-08 16:22:25 +09:00 |
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minjaesong
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169fad9563
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commit
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2021-09-06 17:51:11 +09:00 |
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minjaesong
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c610bd1ac6
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console command dictionary is now automatically filled using reflection
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2021-08-29 20:36:37 +09:00 |
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minjaesong
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3fc6e28c4d
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read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working
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2021-08-29 13:07:44 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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2099213e18
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finally fixed the long-broken colour codes
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2021-08-26 16:00:35 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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ee5e10dd8c
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actor serialiser
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2021-08-24 17:11:41 +09:00 |
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minjaesong
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cb73a9fea2
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serialiser for world
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2021-08-24 14:33:04 +09:00 |
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minjaesong
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67091d0c84
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much simpler way of composing savegame.json
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2021-08-24 11:29:21 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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5685243443
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light whitewash version 1
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2020-12-01 17:50:47 +09:00 |
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minjaesong
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e71c56cf0d
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fixed worldgen and threadexecutor so that they will actually wait for the thread termination
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2019-11-16 02:41:25 +09:00 |
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minjaesong
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d8d095c0a2
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zooming properly with z key (with some async artefacts)
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2019-08-11 21:33:12 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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73dfab206e
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seemingly working savewriter with fixed TEVD
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2019-02-23 05:03:20 +09:00 |
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minjaesong
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b3e323965f
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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a2af6bc84d
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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a297fc3dfe
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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7cd2b55b97
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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83fd44df4c
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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fc5273b00e
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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