minjaesong
|
ecf9387d01
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
Song Minjae
|
9a7885fc80
|
kotlin runtime update
|
2017-04-29 22:53:32 +09:00 |
|
Song Minjae
|
9508249533
|
blocks now have properly formatted ids
|
2017-04-29 00:05:10 +09:00 |
|
Song Minjae
|
a9a2b93341
|
visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
|
2016-12-23 20:49:29 +09:00 |
|
Song Minjae
|
fd7a629757
|
UML updates and an error correction
Former-commit-id: 2458f3e7485f766644ce7382552084889aea8b96
Former-commit-id: 8cc0ce08fcfd8f61b38152de95e484cad2034639
|
2016-12-16 23:11:40 +09:00 |
|
Song Minjae
|
a89bcff2bd
|
UML for gameactors update
Former-commit-id: 607bd54b185df58d97ca1201979f0a071dd33463
Former-commit-id: 9d27207dc5fdec388844c2d15e4f4edd6f70628d
|
2016-11-28 13:07:59 +09:00 |
|
Song Minjae
|
c64c511bd3
|
le me trying StarUML
Former-commit-id: f79426790a5f6600a768b59878786d2ae7a800ad
Former-commit-id: 48a83fc7d7528e120574588bc6bda7ab0bafe631
|
2016-11-28 00:13:49 +09:00 |
|