| Class and Description |
|---|
| com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Experimental, likely to change, do not use!
|
| Field and Description |
|---|
| com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultCullFace
Replaced by
DefaultShader.Config.defaultCullFace Set to 0 to disable culling |
| com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultDepthFunc
Replaced by
DefaultShader.Config.defaultDepthFunc Set to 0 to disable depth test |
| com.badlogic.gdx.graphics.g2d.SpriteBatch.defaultVertexDataType
Do not use, this field is for testing only and is likely to be removed. Sets the
Mesh.VertexDataType to be
used when gles 3 is not available, defaults to Mesh.VertexDataType.VertexArray. |
| com.badlogic.gdx.graphics.g3d.Environment.shadowMap
Experimental, likely to change, do not use!
|
| com.badlogic.gdx.backends.android.AndroidApplicationConfiguration.useGL30
this option is currently experimental and not yet fully supported, expect issues.
|
| com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration.useGL30
this option is currently experimental and not yet fully supported, expect issues.
|
| Constructor and Description |
|---|
| com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)
Experimental, likely to change, do not use!
|