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51 lines
1.9 KiB
Markdown
51 lines
1.9 KiB
Markdown
## Aperçu ##
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The goal of this project is to create a modular game engine that accommodates a 2D side-scrolling tilemap platformer, and a game that runs on top of it.
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The project is divided into two parts: **Terrarum the Game Engine** and **Terrarum the actual game**.
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## Terrarum the Game Engine ##
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This game engine aims to provide following features:
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- Tiled lighting simulation with transmittance sim in full RGB and UV for fluorescence
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- Corner Occlusion
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- 2D Skeletal Sprite
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- Built-in Mod support
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- Simple AABB Physics
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- Fluid simulation based on Cellular Automata
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- Built-in multilingual font — please refer to [its own Repository](https://github.com/curioustorvald/Terrarum-sans-bitmap)
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## Terrarum the Actual Game ##
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*Terrarum* is a side-view tilemap platformer-adventure-sandbox game.
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## Player Setup ##
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### System Requirements ###
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Requires 64 bit processor and operation system.
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| | Minimum | Recommended |
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|---|---|---|
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|OS|Windows 7/macOS Sierra/Ubuntu 16.04|Windows 10/macOS Big Sur/Linux with Kernel 5.4|
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|CPU|AMD Phenom X4 9600/Intel Core 2 Duo E8400|AMD Ryzen 5 1500X/Intel Core i7-4770K/Apple M1|
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|Memory|4 GB RAM|8 GB RAM|
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|OpenGL|3.3|4.0|
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|Graphics|GeForce 9600 GT|Anything that supports OpenGL 4.0|
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|Storage|2 GB available|2 GB available but faster|
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- Playing the game on the Minimum Requirement is ill advised: framerate will be sub-20 and the world generation will take more than 10 minutes
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## Development Environment ##
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- Requirements:
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- JDK 17 or higher
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- IntelliJ IDEA Community Edition
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Kotlin runtimes must be downloaded using the IntelliJ IDEA. All other libraries are included in the repository.
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The project includes modified version of the GraalVM-JS, in which the only difference is the `regex-22.3.1-edit.jar` is a modification of `regex-22.3.1.jar` where the only difference is its `MANIFEST.MD`
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## Copyright ##
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Please refer to [```COPYING.md```](COPYING.md) but it's mostly GPL 3.
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