Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UILoadNewCharacter.kt
2023-09-23 01:14:54 +09:00

33 lines
845 B
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2023-07-05.
*/
class UILoadNewCharacter(val full: UILoadSavegame) : UICanvas() {
init {
handler.allowESCtoClose = false
}
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
override fun updateUI(delta: Float) {
TODO("Not yet implemented")
}
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
TODO("Not yet implemented")
}
override fun dispose() {
TODO("Not yet implemented")
}
}