Files
Terrarum/src/net/torvald/terrarum/blockproperties/Block.kt

139 lines
3.8 KiB
Kotlin

package net.torvald.terrarum.blockproperties
/**
* Created by minjaesong on 2016-02-21.
*/
object Block {
const val AIR = 0 // hard coded; this is the standard
const val STONE = 16
const val STONE_QUARRIED = 17
const val STONE_TILE_WHITE = 18
const val STONE_BRICKS = 19
const val DIRT = 32
const val GRASS = 33
const val GRASSWALL = 34
const val PLANK_NORMAL = 48
const val PLANK_EBONY = 49
const val PLANK_BIRCH = 50
const val PLANK_BLOODROSE = 51
const val TRUNK_NORMAL = 64
const val TRUNK_EBONY = 65
const val TRUNK_BIRCH = 66
const val TRUNK_BLOODROSE = 67
const val SAND = 80
const val SAND_WHITE = 81
const val SAND_RED = 82
const val SAND_DESERT = 83
const val SAND_BLACK = 84
const val SAND_GREEN = 85
const val GRAVEL = 96
const val GRAVEL_GREY = 97
const val ORE_COPPER = 112
const val ORE_IRON = 113
const val ORE_GOLD = 114
const val ORE_SILVER = 115
const val ORE_ILMENITE = 116
const val ORE_AURICHALCUM = 117
const val RAW_RUBY = 128
const val RAW_EMERALD = 129
const val RAW_SAPPHIRE = 130
const val RAW_TOPAZ = 131
const val RAW_DIAMOND = 132
const val RAW_AMETHYST = 133
const val SNOW = 144
const val ICE_FRAGILE = 145
const val ICE_NATURAL = 146
const val ICE_MAGICAL = 147
const val GLASS_CRUDE = 148
const val GLASS_CLEAN = 149
const val PLATFORM_STONE = 160
const val PLATFORM_WOODEN = 161
const val PLATFORM_EBONY = 162
const val PLATFORM_BIRCH = 163
const val PLATFORM_BLOODROSE = 164
const val TORCH = 176
const val TORCH_FROST = 177
const val TORCH_OFF = 192
const val TORCH_FROST_OFF = 193
const val ILLUMINATOR_WHITE = 208
const val ILLUMINATOR_YELLOW = 209
const val ILLUMINATOR_ORANGE = 210
const val ILLUMINATOR_RED = 211
const val ILLUMINATOR_FUCHSIA = 212
const val ILLUMINATOR_PURPLE = 213
const val ILLUMINATOR_BLUE = 214
const val ILLUMINATOR_CYAN = 215
const val ILLUMINATOR_GREEN = 216
const val ILLUMINATOR_GREEN_DARK = 217
const val ILLUMINATOR_BROWN = 218
const val ILLUMINATOR_TAN = 219
const val ILLUMINATOR_GREY_LIGHT = 220
const val ILLUMINATOR_GREY_MED = 221
const val ILLUMINATOR_GREY_DARK = 222
const val ILLUMINATOR_BLACK = 223
const val ILLUMINATOR_WHITE_OFF = 224
const val ILLUMINATOR_YELLOW_OFF = 225
const val ILLUMINATOR_ORANGE_OFF = 226
const val ILLUMINATOR_RED_OFF = 227
const val ILLUMINATOR_FUCHSIA_OFF = 228
const val ILLUMINATOR_PURPLE_OFF = 229
const val ILLUMINATOR_BLUE_OFF = 230
const val ILLUMINATOR_CYAN_OFF = 231
const val ILLUMINATOR_GREEN_OFF = 232
const val ILLUMINATOR_GREEN_DARK_OFF = 233
const val ILLUMINATOR_BROWN_OFF = 234
const val ILLUMINATOR_TAN_OFF = 235
const val ILLUMINATOR_GREY_LIGHT_OFF = 236
const val ILLUMINATOR_GREY_MED_OFF = 237
const val ILLUMINATOR_GREY_DARK_OFF = 238
const val ILLUMINATOR_BLACK_OFF = 239
const val SANDSTONE = 240
const val SANDSTONE_WHITE = 241
const val SANDSTONE_RED = 242
const val SANDSTONE_DESERT = 243
const val SANDSTONE_BLACK = 244
const val SANDSTONE_GREEN = 245
const val LANTERN = 256
const val SUNSTONE = 257
const val DAYLIGHT_CAPACITOR = 258
const val ACTORBLOCK_NO_COLLISION = 4091
const val ACTORBLOCK_FULL_COLLISION = 4092
const val ACTORBLOCK_ALLOW_MOVE_DOWN = 4093
const val ACTORBLOCK_NO_PASS_RIGHT = 4094
const val ACTORBLOCK_NO_PASS_LEFT = 4095
const val LAVA = 4094
const val WATER = 4095
const val NULL = -1
val actorblocks = listOf(
ACTORBLOCK_NO_COLLISION,
ACTORBLOCK_FULL_COLLISION,
ACTORBLOCK_ALLOW_MOVE_DOWN,
ACTORBLOCK_NO_PASS_RIGHT,
ACTORBLOCK_NO_PASS_LEFT
)
}