Files
Terrarum/src/net/torvald/terrarum/ui/UIItemSpinner.kt
2021-12-13 02:52:25 +09:00

153 lines
5.5 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.*
/**
* Created by minjaesong on 2021-10-23.
*/
class UIItemSpinner(
parentUI: UICanvas,
initialX: Int, initialY: Int,
initialValue: Int,
val min: Int,
val max: Int,
val step: Int,
override val width: Int,
private val drawBorder: Boolean = true
) : UIItem(parentUI, initialX, initialY) {
init {
}
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
override val height = 24
private val buttonW = 30
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 2*buttonW - 6, height - 4, false)
var value = initialValue.coerceIn(min, max)
private var fboUpdateLatch = true
private var mouseOnButton = 0 // 0: nothing, 1: left, 2: right
var selectionChangeListener: (Int) -> Unit = {}
override fun update(delta: Float) {
super.update(delta)
mouseOnButton =
if (itemRelativeMouseX in 0 until buttonW && itemRelativeMouseY in 0 until height)
1
else if (itemRelativeMouseX in width - buttonW until width && itemRelativeMouseY in 0 until height)
2
else if (itemRelativeMouseX in buttonW + 3 until width - buttonW - 3 && itemRelativeMouseY in 0 until height)
3
else
0
if (!mouseLatched && Terrarum.mouseDown && mouseOnButton in 1..2) {
mouseLatched = true
value = (value + step * ((mouseOnButton * 2) - 3)).coerceIn(min, max)
fboUpdateLatch = true
selectionChangeListener(value)
}
else if (!Terrarum.mouseDown) mouseLatched = false
}
override fun render(batch: SpriteBatch, camera: Camera) {
batch.end()
if (fboUpdateLatch) {
fboUpdateLatch = false
fbo.inAction(camera as OrthographicCamera, batch) { batch.inUse {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
it.color = Color.WHITE
val t = "$value"
val tw = App.fontGame.getWidth(t)
App.fontGameFBO.draw(it, t, (fbo.width - tw) / 2, 0)
} }
}
batch.begin()
if (drawBorder) {
batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
// left button cell back
Toolkit.fillArea(batch, posX, posY, buttonW, height)
// text area cell back
Toolkit.fillArea(batch, posX + buttonW + 3, posY, width - 2*buttonW - 6, height)
// right button cell back
Toolkit.fillArea(batch, posX + width - buttonW, posY, buttonW, height)
// text area border
if (mouseOnButton != 3) {
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
}
// left button border
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 1) Toolkit.Theme.COL_ACTIVE else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, buttonW + 2, height + 2)
// right button border
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 2) Toolkit.Theme.COL_ACTIVE else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX + width - buttonW - 1, posY - 1, buttonW + 2, height + 2)
// text area border (again)
if (mouseOnButton == 3) {
batch.color = Toolkit.Theme.COL_ACTIVE
Toolkit.drawBoxBorder(batch, posX + buttonW + 2, posY - 1, width - 2*buttonW - 4, height + 2)
}
}
// left button icon
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 1) Toolkit.Theme.COL_ACTIVE else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(9,2), posX + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// right button icon
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 2) Toolkit.Theme.COL_ACTIVE else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(10,2), posX + width - buttonW + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// draw text
batch.color = UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(fbo.colorBufferTexture, posX + buttonW + 3f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
super.render(batch, camera)
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (mouseUp) {
if (amountX <= -1 || amountY <= -1)
value = (value - step).coerceIn(min, max)
else if (amountX >= 1 || amountY >= 1)
value = (value + step).coerceIn(min, max)
selectionChangeListener(value)
fboUpdateLatch = true
return true
}
else {
return false
}
}
override fun dispose() {
fbo.dispose()
}
}