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Terrarum/SAVE_FORMAT.md
2017-08-20 22:10:47 +09:00

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## Format ##
Contain everything on [TEVD](github.com/minjaesong/TerranVirtualDisk)
* Save meta
- binary
- Filename : world (with no extension)
|Type |Mnemonic |Description |
|----------|-----------|-----------------------------|
|Byte[4] |TESV |Magic |
|Byte[n] |name |Savegame name, UTF-8 |
|Byte |NULL |String terminator |
|Byte[8] |terraseed |Terrain seed |
|Byte[8] |rogueseed |Randomiser seed |
|Byte[4] |crc1 |CRC-32 of worldinfo1 entry |
|Byte[4] |crc2 |CRC-32 of worldinfo2 entry |
|Byte[4] |crc3 |CRC-32 of worldinfo3 entry |
|Byte[4] |crc4 |CRC-32 of worldinfo4 entry |
|Byte[32] |hash4321 |SHA-256 of crc4..crc3..crc2..crc1|
|Int |refid |Reference ID of the player |
|Long |time_t |Current world's time_t |
|Byte[6] |t_create |Creation time of the savefile in time_t|
|Byte[6] |t_lastacc |Last play time in time_t |
|Int |t_wasted |Total playtime in time_t |
Endianness: Big
each entry on the disk contains CRC of its data, we can compare CRC saved in meta && CRC of entry header && CRC of actual content
* Actor/Faction data
- GSON
- Filename : (refid) (with no extension)
* Prop data
- CSV
- Filename : (with no extension)
worldinfo2 -- tileprop
worldinfo3 -- itemprop
worldinfo4 -- materialprop
worldinfo5 -- modules loadorder
* Human-readable
- Tiles_list.txt -- list of tiles in csv
- Items_list.txt -- list of items in csv
- Materials_list.txt -- list of materials in csv
- load_order.txt -- module load order
## How it works ##
* If hash discrepancy has detected, (hash of csv in save dir != stored hash || hash of TEMD != stored hash), printout "Save file corrupted. Continue?" with prompt "Yes/No"
Directory:
+--- <save1.tevd>
--- 2a93bc5f (item ID) Actor/DynamicItem/Faction/etc. data (JSON)
--- 423bdc83 (item ID) Actor/DynamicItem/Faction/etc. data (JSON)
--- Items_list.txt Human-readable
--- Materials_list.txt Human-readable
--- Tiles_list.txt Human-readable
--- world save meta (binary)
--- worldinfo1 TEMD (binary)
--- worldinfo2 tileprop (CSV)
--- worldinfo3 itemprop (CSV)
--- worldinfo4 materialprop (CSV)
+--- computers
--- (UUID) virtual disk
+--- tapestries
--- (random Int) tapestry
Alongside with save1.tevd (extension should not exist in real game), keep save1.backup.tevd as a last-working save.