Files
Terrarum/src/net/torvald/terrarum/itemproperties/ItemCodex.kt
2021-09-09 09:48:33 +09:00

142 lines
5.0 KiB
Kotlin

package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ReferencingRanges
import net.torvald.terrarum.ReferencingRanges.PREFIX_ACTORITEM
import net.torvald.terrarum.ReferencingRanges.PREFIX_DYNAMICITEM
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import java.util.*
/**
* ItemCodex holds information of every item in the game, including blocks despite the 'item' naming
*
* Created by minjaesong on 2016-03-15.
*/
class ItemCodex {
/**
* <ItemID or RefID for Actor, TheItem>
* Will return corresponding Actor if ID >= ACTORID_MIN
*/
@Transient val itemCodex = HashMap<ItemID, GameItem>()
@Transient var dynamicItemDescription = HashMap<ItemID, GameItem>(); private set
var dynamicToStaticTable = HashMap<ItemID, ItemID>(); private set
@Transient val ACTORID_MIN = ReferencingRanges.ACTORS.first
internal constructor()
fun clear() {
itemCodex.clear()
dynamicItemDescription.clear()
dynamicToStaticTable.clear()
}
/**
* This method does not alter already-been-loaded itemCodex; only filles up dynamicitem-related fields
*/
fun loadFromSave(other: ItemCodex) {
this.dynamicToStaticTable = other.dynamicToStaticTable
dynamicToStaticTable.forEach { dynid, itemid ->
printdbg(this, "Loadfromsave dynid $dynid ->> $itemid")
dynamicItemDescription[dynid] = itemCodex[itemid]!!
}
}
private val itemImagePlaceholder: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
/**
* @param: dynamicID string of "dyn:<random id>"
*/
fun registerNewDynamicItem(dynamicID: ItemID, item: GameItem) {
if (App.IS_DEVELOPMENT_BUILD) {
printdbg(this, "Registering new dynamic item $dynamicID (from ${item.originalID})")
}
dynamicItemDescription[dynamicID] = item
dynamicToStaticTable[dynamicID] = item.originalID
}
/**
* Returns the item in the Codex. If the item is static, its clone will be returned (you are free to modify the returned item).
* However, if the item is dynamic, the item itself will be returned. Modifying the item will affect the game.
*/
operator fun get(code: ItemID?): GameItem? {
if (code == null) return null
if (code.startsWith("$PREFIX_DYNAMICITEM:"))
return dynamicItemDescription[code] ?: throw NullPointerException("No ItemProp with id $code")
else if (code.startsWith("$PREFIX_ACTORITEM:")) {
val a = (Terrarum.ingame!! as TerrarumIngame).getActorByID(code.substring(6).toInt()) // actor item
if (a is CanBeAnItem) return a.itemData
return null
//throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")
}
else // generic item
return itemCodex[code]?.clone() // from CSV
}
fun dynamicToStaticID(dynamicID: ItemID) = dynamicToStaticTable[dynamicID]!!
/**
* Mainly used by GameItemLoader
*/
fun set(modname: String, code: Int, item: GameItem) {
itemCodex["$modname:$code"] = item
}
operator fun set(code: ItemID, item: GameItem) {
itemCodex[code] = item
}
fun getItemImage(item: GameItem?): TextureRegion? {
if (item == null) return null
return getItemImage(item.originalID)
}
fun getItemImage(itemID: ItemID?): TextureRegion? {
if (itemID == null) return null
// dynamic item
if (itemID.startsWith("$PREFIX_DYNAMICITEM:")) {
return getItemImage(dynamicToStaticID(itemID))
}
// item
else if (itemID.startsWith("item@")) {
return itemCodex[itemID]?.itemImage
}
// wires
else if (itemID.startsWith("wire@")) {
return itemCodex[itemID]?.itemImage
}
// wall
else if (itemID.startsWith("wall@")) {
val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID.substring(5))
return BlocksDrawer.tileItemWall.get(
itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
)
}
// terrain
else {
val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID)
return BlocksDrawer.tileItemTerrain.get(
itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
)
}
}
fun hasItem(itemID: ItemID): Boolean = dynamicItemDescription.containsKey(itemID)
}