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curioustorvald/Terrarum
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1e1692a697e866bdb0dfd06db5386753b9803ef7
Terrarum/assets/graphics/sprites
History
Song Minjae b99355e492 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00
..
fixtures
Player movement seems like back to working, res→assets
2016-08-02 17:32:42 +09:00
slime_1.png
Player movement seems like back to working, res→assets
2016-08-02 17:32:42 +09:00
slime.png
Player movement seems like back to working, res→assets
2016-08-02 17:32:42 +09:00
sprite_placeholder_24_48.png
Player movement seems like back to working, res→assets
2016-08-02 17:32:42 +09:00
test_player_2_testa.png
more pictogrammes
2016-08-25 21:46:01 +09:00
test_player_2.png
Player movement seems like back to working, res→assets
2016-08-02 17:32:42 +09:00
test_player_glow.png
new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
2016-12-25 16:33:56 +09:00
test_player.png
WIP inventory implementation
2016-12-12 23:29:13 +09:00
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