Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIProxyNewRandomGame.kt
2021-09-29 12:38:08 +09:00

66 lines
2.2 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.random.HQRNG
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.WorldgenLoadScreen
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.utils.RandomWordsName
/**
* Created by minjaesong on 2018-12-08.
*/
class UIProxyNewRandomGame : UICanvas() {
override var width: Int = 0
override var height: Int = 0
override var openCloseTime: Second = 0f
override fun updateUI(delta: Float) {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
TODO("not implemented")
}
override fun endOpening(delta: Float) {
printdbg(this, "endOpening")
val ingame = TerrarumIngame(App.batch)
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong(), RandomWordsName(4))
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
// val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, HQRNG().nextLong()) // normal
// val worldParam = TerrarumIngame.NewWorldParameters(13500, 2970, HQRNG().nextLong()) // large
// val worldParam = TerrarumIngame.NewWorldParameters(22500, 4500, HQRNG().nextLong()) // huge
ingame.gameLoadInfoPayload = worldParam
ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW
Terrarum.setCurrentIngameInstance(ingame)
//LoadScreen.screenToLoad = ingame
//AppLoader.setScreen(LoadScreen)
val loadScreen = WorldgenLoadScreen(ingame, worldParam.width, worldParam.height)
App.setLoadScreen(loadScreen)
}
override fun endClosing(delta: Float) {
TODO("not implemented")
}
override fun dispose() {
TODO("not implemented")
}
}