Files
Terrarum/src/net/torvald/terrarum/gameactors/PhysTestBall.kt
2017-07-08 20:38:05 +09:00

47 lines
1.4 KiB
Kotlin

package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
/**
* Created by minjaesong on 16-03-05.
*/
class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) {
private var color = Color.GOLD
init {
setHitboxDimension(16, 16, 0, 0)
avBaseMass = 10.0
density = 200.0
color = RoguelikeRandomiser.composeColourFrom(RoguelikeRandomiser.POTION_PRIMARY_COLSET)
}
override fun drawBody(batch: SpriteBatch) {
Terrarum.inShapeRenderer {
it.color = color
it.circle(
hitbox.startX.toFloat() - 1f,
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)
it.circle(
hitbox.startX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)
it.circle(
hitbox.startX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)
}
//println(moveDelta)
}
}