mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
47 lines
1.4 KiB
Kotlin
47 lines
1.4 KiB
Kotlin
package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
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/**
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* Created by minjaesong on 16-03-05.
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*/
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class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) {
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private var color = Color.GOLD
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init {
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setHitboxDimension(16, 16, 0, 0)
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avBaseMass = 10.0
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density = 200.0
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color = RoguelikeRandomiser.composeColourFrom(RoguelikeRandomiser.POTION_PRIMARY_COLSET)
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}
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override fun drawBody(batch: SpriteBatch) {
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Terrarum.inShapeRenderer {
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it.color = color
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it.circle(
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hitbox.startX.toFloat() - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat()
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)
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it.circle(
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hitbox.startX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat()
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)
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it.circle(
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hitbox.startX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat()
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)
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}
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//println(moveDelta)
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}
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} |