mirror of
https://github.com/curioustorvald/Terrarum.git
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33 lines
783 B
Kotlin
33 lines
783 B
Kotlin
package net.torvald.terrarum.weather
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.math.Vector3
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import com.badlogic.gdx.utils.Disposable
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/**
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* Created by minjaesong on 2023-08-21.
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*/
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abstract class WeatherObject : Disposable {
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/** vec3(posX, posY, scale) */
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var pos: Vector3 = Vector3(0f, 0f, 1f)
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var posX: Float
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get() = pos.x
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set(value) { pos.x = value }
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var posY: Float
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get() = pos.y
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set(value) { pos.y = value }
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var posZ: Float
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get() = pos.z
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set(value) { pos.z = value }
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var scale: Float = 1f
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var alpha: Float = 1f
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var flagToDespawn = false
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abstract fun update()
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abstract fun render(frameDelta: Float, batch: SpriteBatch, offsetX: Float, offsetY: Float)
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} |