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https://github.com/curioustorvald/Terrarum.git
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20 lines
1.7 KiB
CSV
20 lines
1.7 KiB
CSV
id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching
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8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,9;1
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8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,10;1
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8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,11;1
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#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,2;1
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8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,2,9;1
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8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,3,9;1
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8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,4,9;1
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
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# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
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# inputtype: which wiretype it accepts. N/A for wires
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# outputtype: which wiretype it emits. N/A for wires
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# branching: if this wire can have branches. Something like a thicknet can't have branches
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#
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# comments
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# digital_3bits must come right after three wires it bundles
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# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09
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