Files
Terrarum/src/net/torvald/terrarum/ReferencingRanges.kt
2020-02-29 20:28:55 +09:00

24 lines
897 B
Kotlin

package net.torvald.terrarum
/**
* See REFERENCING.md
*/
object ReferencingRanges {
val TILES = 0..4095
val WALLS = 4096..8191
val WIRES = 8192..8447
val ITEMS_STATIC = 8448..0x0F_FFFF
val ITEMS_DYNAMIC = 0x10_0000..0x0FFF_FFFF
val ACTORS = 0x1000_0000..0x7FFF_FFFF
val ACTORS_BEHIND = 0x1000_0000..0x1FFF_FFFF // Rendered behind (e.g. tapestries)
val ACTORS_MIDDLE = 0x2000_0000..0x4FFF_FFFF // Regular actors (e.g. almost all of them)
val ACTORS_MIDTOP = 0x5000_0000..0x5FFF_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles)
val ACTORS_FRONT = 0x6000_0000..0x6FFF_FFFF // Rendered front (e.g. fake tile)
val ACTORS_OVERLAY = 0x7000_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
val VIRTUAL_TILES = -2 downTo -65536 // index of -1 breaks things for some reason :(
}