Files
Terrarum/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
2019-02-22 04:50:43 +09:00

358 lines
13 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
/**
* Created by minjaesong on 2016-03-14.
*/
class BasicDebugInfoWindow : UICanvas() {
override var width: Int = AppLoader.screenW
override var height: Int = AppLoader.screenH
override var openCloseTime: Float = 0f
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0
private var xdelta = 0.0
private var ydelta = 0.0
private val ingame: IngameInstance?
get() = Terrarum.ingame
private val world: GameWorld?
get() = Terrarum.ingame?.world
private val world2: GameWorldExtension?
get() = Terrarum.ingame?.world as GameWorldExtension?
override fun updateUI(delta: Float) {
val player = ingame?.actorNowPlaying
val hitbox = player?.hitbox
if (hitbox != null) {
xdelta = hitbox.canonicalX - prevPlayerX
ydelta = hitbox.canonicalY - prevPlayerY
prevPlayerX = hitbox.canonicalX
prevPlayerY = hitbox.canonicalY
}
}
private fun formatNanoTime(l: Long?): String {
if (l == null) return "null"
val sb = StringBuilder()
l.toString().reversed().forEachIndexed { index, c ->
if (index > 0 && index % 3 == 0)
sb.append(' ')
sb.append(c)
}
return sb.reverse().toString()
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
val player = ingame?.actorNowPlaying
batch.color = Color(0xFFEE88FF.toInt())
val hitbox = player?.hitbox
/**
* First column
*/
if (player != null) {
printLineColumn(batch, 1, 1, "startX "
+ ccG
+ "${hitbox?.startX}"
+ " ("
+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 2, 1, "endX "
+ ccG
+ "${hitbox?.endX}"
+ " ("
+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 3, 1, "camX "
+ ccG
+ "${WorldCamera.x}")
printLineColumn(batch, 1, 2, "startY "
+ ccG
+ "${hitbox?.startY}"
+ " ("
+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 2, 2, "endY "
+ ccG
+ "${hitbox?.endY}"
+ " ("
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 3, 2, "camY "
+ ccG
+ "${WorldCamera.y}")
printLine(batch, 3, "veloX reported $ccG${player.externalV.x}")
printLine(batch, 4, "veloY reported $ccG${player.externalV.y}")
printLine(batch, 5, "p_WalkX $ccG${player.controllerV?.x}")
printLine(batch, 6, "p_WalkY $ccG${player.controllerV?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
printLineColumn(batch, 1, 7,
"walled " +
"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
"${if (player.walledRight) "$ccR" else "$ccG"}R" +
"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}"
)
}
//printLine(batch, 7, "jump $ccG${player.jumpAcc}")
val lightVal: String
val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
val rawA = valRaw?.a?.times(100f)?.round()?.div(100f)
lightVal = if (valRaw == null) ""
else "$rawR $rawG $rawB $rawA"
printLine(batch, 8, "light@cursor $ccG$lightVal")
if (ingame != null) {
val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY)
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f")
}
// print time
var dbgCnt = 12
AppLoader.debugTimers.forEach { t, u ->
printLine(batch, dbgCnt, "$ccM$t $ccG${formatNanoTime(u as? Long)}$ccY ns")
dbgCnt++
}
/**
* Second column
*/
//printLineColumn(batch, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
if (world != null) {
printLineColumn(batch, 2, 5, "Time $ccG${world2!!.time.todaySeconds.toString().padStart(5, '0')}" +
" (${world2!!.time.getFormattedTime()})")
}
if (player != null) {
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
printLineColumn(batch, 2, 7, "noClip $ccG${player.isNoClip}")
}
drawHistogram(batch, LightmapRenderer.histogram,
Terrarum.WIDTH - histogramW - 30,
Terrarum.HEIGHT - histogramH - 30
)
batch.color = Color.WHITE
val gamepad = (Terrarum.ingame as? Ingame)?.ingameController?.gamepad
if (gamepad != null) {
drawGamepadAxis(gamepad, batch,
gamepad.getAxis(AppLoader.getConfigInt("gamepadaxislx")),
gamepad.getAxis(AppLoader.getConfigInt("gamepadaxisly")),
Terrarum.WIDTH - 135,
40
)
}
/**
* Top right
*/
// memory pressure
Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f)
// thread count
Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS.toString().padStart(2, ' ')}",
(Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f)
// memory texts
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
(Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f)
Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
(Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f)
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
(Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f)
// FPS count
Terrarum.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(Terrarum.WIDTH - 2 - 13 * 8).toFloat(), 10F)
/**
* Bottom left
*/
if (ingame != null) {
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
(2 + 17 * 8).toFloat(), Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
(2 + 28 * 8).toFloat(), Terrarum.HEIGHT - 10f)
if (ingame is Ingame) {
Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as Ingame).particlesActive}",
(2 + 41 * 8).toFloat(), Terrarum.HEIGHT - 10f)
}
}
/**
* Bottom right
*/
// processor and renderer
Terrarum.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(Terrarum.WIDTH - 2 - totalHardwareName.length * 8).toFloat(), Terrarum.HEIGHT - 10f)
}
private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
private val rendererName = AppLoader.renderer
private val totalHardwareName = "$processorName $rendererName"
private fun printLine(batch: SpriteBatch, l: Int, s: String) {
Terrarum.fontSmallNumbers.draw(batch,
s, 10f, line(l)
)
}
private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
Terrarum.fontSmallNumbers.draw(batch,
s, (10 + column(col)), line(row)
)
}
val histogramW = 256
val histogramH = 256
private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
val uiColour = Color(0x000000_80.toInt())
val barR = Color(0xFF0000_FF.toInt())
val barG = Color(0x00FF00_FF.toInt())
val barB = Color(0x0000FF_FF.toInt())
val barA = Color.WHITE
val barColour = arrayOf(barR, barG, barB, barA)
val w = histogramW.toFloat()
val h = histogramH.toFloat()
val halfh = h / 2f
val range = histogram.range
val histogramMax = histogram.screen_tiles.toFloat()
batch.color = uiColour
batch.fillRect(x.toFloat(), y.toFloat(), w.plus(1), h)
batch.color = Color.GRAY
Terrarum.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
Terrarum.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
Terrarum.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
blendScreen(batch)
for (c in 0..3) {
for (i in 0..255) {
var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
if (i == 255) {
for (k in 255..range - 1) {
histogram_value += histogram.get(c)[k]
}
}
val bar_x = x + (w / w.minus(1f)) * i.toFloat()
val bar_h = halfh * (histogram_value.toFloat() / histogramMax).sqrt()
val bar_y = if (c == 3) y + halfh else y + h
val bar_w = 1f
batch.color = barColour[c]
batch.fillRect(bar_x, bar_y, bar_w, -bar_h)
}
}
blendNormal(batch)
}
private fun drawGamepadAxis(gamepad: TerrarumController, batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
val uiColour = ItemSlotImageFactory.CELLCOLOUR_BLACK
val w = 128f
val h = 128f
val halfW = w / 2f
val halfH = h / 2f
val pointDX = axisX * halfW
val pointDY = -axisY * halfH
blendNormal(batch)
batch.end()
gdxSetBlendNormal()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), Terrarum.HEIGHT - uiY.toFloat(), w, -h)
it.color = Color.WHITE
it.line(uiX + halfW, Terrarum.HEIGHT - (uiY + halfH), uiX + halfW + pointDX, Terrarum.HEIGHT - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()
Terrarum.fontSmallNumbers.draw(batch, gamepad.getName(), Terrarum.WIDTH - (gamepad.getName().length) * 8f, uiY.toFloat() + h + 2)
}
private fun line(i: Int): Float = i * 10f
private fun column(i: Int): Float = 300f * (i - 1)
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}