minjaesong
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53737bd746
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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b9fbacad14
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set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
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minjaesong
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21d7b83f96
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pov for gdxcontrolleradapter (untested)
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2019-02-10 03:48:39 +09:00 |
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minjaesong
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10572f4d7e
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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003fed6cf0
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making gamepad work again
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2019-02-08 18:57:47 +09:00 |
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minjaesong
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a73a865d29
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histogram to display UV values
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2019-02-04 05:23:07 +09:00 |
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minjaesong
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e3ed712a42
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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be20fd8328
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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ebce90aa4b
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light: lantern lookup should be faster
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2019-01-17 16:06:00 +09:00 |
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minjaesong
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07e8e21eae
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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Minjae Song
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9080127d38
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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minjaesong
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eca0469f32
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bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
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minjaesong
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c7c68187eb
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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397b2a8795
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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03b642ddd3
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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abd1827182
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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33da9777ea
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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c9932fc81b
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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d241e5cbb0
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0e4dd79cc1
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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7b2b6caf82
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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9b32cf63ff
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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2129cce7f3
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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b421dcf187
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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9732c6d66f
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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ade9592d67
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sorta works?
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2017-05-07 00:24:00 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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037e84d6e2
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setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
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2017-04-11 23:07:29 +09:00 |
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Song Minjae
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12015669c6
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UIs will draw on "backing" framebuffer where skybox is
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2017-04-09 22:22:29 +09:00 |
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Song Minjae
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207c90d35e
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new WorldTime based on TIME_T
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2017-04-05 02:52:00 +09:00 |
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Song Minjae
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bc4fd8866a
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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Song Minjae
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361f322d78
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just updating things so that I can have a backup point...
Former-commit-id: 0a5a6d7f68ee1a96562532572c8d45fe102d3c25
Former-commit-id: a1a78f61f2fe2a8707e47633caa6cd67a829b35e
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2017-01-26 16:58:06 +09:00 |
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Song Minjae
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54b52b1b6e
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more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
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2017-01-22 04:13:45 +09:00 |
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Song Minjae
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ac05b5edf1
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separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
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2016-12-30 02:47:15 +09:00 |
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