mirror of
https://github.com/curioustorvald/Terrarum.git
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59 lines
2.3 KiB
Markdown
59 lines
2.3 KiB
Markdown
DISCLAIMER: this is marketing-team stuffs. Features are still in-development and may not be available.
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### TODO: cleanup
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The Engine is custom built to suit the needs most. Following list is our aims:
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* Reasonable performance on vast world, on JVM
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- At least better than Notch's codes...
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* Thread scalability
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- Multithreaded environments are commonplace in this era; even in the Intel Pentium G. We aim to introduce performance boost by supporting multithreads, without the limitation of threads count (hopefully).
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* Lightweight physics solver, as light as we need
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- This game is not exactly a physics toy, albeit some could add the fun.
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- Currently implemented: gravity (NOT artificial), friction, buoyancy (WIP), air/fluid density and termination velocity
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- Planned: artificial gravitation, wind, joints
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* Cellular Automata fluid simulation
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- It should be enough — period.
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Because of this, we just couldn't use solutions out there. For example, Tiled is too slow<sup>[citation needed]</sup> and has large memory footprint<sup>[citation needed]</sup> for our vast world; we can't use JBox2d nor Dyn4j as we don't need any sophisticated physics simulation, and can't use them anyway as we have literally _millions_ of rigid bodies (tiles) and actors. (Trivia: we _do_ use Dyn4j's Vector2 class)
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## General-Purpose Side-Scroller Game Maker
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The Engines is specialised in side-scrolling platformers with controls specific to
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The Engine is designed with modularity in mind — every game runs upon the Engine is individual module(s), and you can write your own module to alter the original game (module), essentially a game "mod" (put intended).
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### Actors
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The Engine allows Actors (NPCs) to have AIs
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### Sprites
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The Engine allows up to 64 sprite layers that are either software- or hardware-blended
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### Multilingual Support
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The Engine can support any arbitrary language, as long as there is fonts for them. A default font is shipped with the Engine, and it already supports 20+ languages.
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### Utilities
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The Engine also comes with various utilities to help the game making bit easier. They include:
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- Savegame generator/loader
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- Password system (old games used password system to load/save the gameplay)
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- CSV loader (e.g. Item properties)
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- Json loader/saver
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- Text cipher
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