mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
156 lines
5.3 KiB
Kotlin
156 lines
5.3 KiB
Kotlin
package net.torvald.gdx.graphics
|
|
|
|
import net.torvald.UnsafeHelper
|
|
|
|
/**
|
|
* Basically just a FloatArray. You may need to re-write the entire code to actually store the Vectors,
|
|
* maybe in the form of array of objects.
|
|
*/
|
|
|
|
/**
|
|
* Created by minjaesong on 2019-06-21.
|
|
*/
|
|
internal class UnsafeCvecArray(val width: Int, val height: Int) {
|
|
|
|
private val TOTAL_SIZE_IN_BYTES = 16L * (width + 1) * (height + 1)
|
|
private val array = UnsafeHelper.allocate(TOTAL_SIZE_IN_BYTES)
|
|
|
|
private inline fun toAddr(x: Int, y: Int) = 16L * (y * width + x)
|
|
|
|
init {
|
|
zerofill()
|
|
}
|
|
|
|
// getters
|
|
fun getR(x: Int, y: Int) = array.getFloat(toAddr(x, y))
|
|
fun getG(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 4)
|
|
fun getB(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 8)
|
|
fun getA(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 12)
|
|
inline fun getVec(x: Int, y: Int) = Cvec(
|
|
array.getFloat(toAddr(x, y)),
|
|
array.getFloat(toAddr(x, y) + 4),
|
|
array.getFloat(toAddr(x, y) + 8),
|
|
array.getFloat(toAddr(x, y) + 12)
|
|
)
|
|
/**
|
|
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
|
*/
|
|
fun channelGet(x: Int, y: Int, channel: Int) = array.getFloat(toAddr(x, y) + 4L * channel)
|
|
|
|
// setters
|
|
fun zerofill() = array.fillWith(0)
|
|
fun setR(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y), value) }
|
|
fun setG(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 4, value) }
|
|
fun setB(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 8, value) }
|
|
fun setA(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 12, value) }
|
|
inline fun setVec(x: Int, y: Int, value: Cvec) {
|
|
array.setFloat(toAddr(x, y), value.r)
|
|
array.setFloat(toAddr(x, y) + 4, value.g)
|
|
array.setFloat(toAddr(x, y) + 8, value.b)
|
|
array.setFloat(toAddr(x, y) + 12, value.a)
|
|
}
|
|
inline fun setScalar(x: Int, y: Int, value: Float) {
|
|
array.setFloat(toAddr(x, y), value)
|
|
array.setFloat(toAddr(x, y) + 4, value)
|
|
array.setFloat(toAddr(x, y) + 8, value)
|
|
array.setFloat(toAddr(x, y) + 12, value)
|
|
}
|
|
/**
|
|
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
|
*/
|
|
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
|
|
array.setFloat(toAddr(x, y) + 4L * channel, value)
|
|
}
|
|
|
|
// operators
|
|
inline fun max(x: Int, y: Int, other: Cvec) {
|
|
setR(x, y, maxOf(getR(x, y), other.r))
|
|
setG(x, y, maxOf(getG(x, y), other.g))
|
|
setB(x, y, maxOf(getB(x, y), other.b))
|
|
setA(x, y, maxOf(getA(x, y), other.a))
|
|
}
|
|
inline fun mul(x: Int, y: Int, scalar: Float) {
|
|
setR(x, y, getR(x, y) * scalar)
|
|
setG(x, y, getG(x, y) * scalar)
|
|
setB(x, y, getB(x, y) * scalar)
|
|
setA(x, y, getA(x, y) * scalar)
|
|
}
|
|
|
|
fun destroy() = this.array.destroy()
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* Safe (and slower) version of UnsafeCvecArray utilised to tackle down the SEGFAULT
|
|
*/
|
|
internal class TestCvecArr(val width: Int, val height: Int) {
|
|
|
|
val TOTAL_SIZE_IN_BYTES = 4 * width * height
|
|
|
|
val array = FloatArray(TOTAL_SIZE_IN_BYTES)
|
|
|
|
private inline fun toAddr(x: Int, y: Int) = 4 * (y * width + x)
|
|
|
|
init {
|
|
zerofill()
|
|
}
|
|
|
|
// getters
|
|
fun getR(x: Int, y: Int) = array.get(toAddr(x, y))
|
|
fun getG(x: Int, y: Int) = array.get(toAddr(x, y) + 1)
|
|
fun getB(x: Int, y: Int) = array.get(toAddr(x, y) + 2)
|
|
fun getA(x: Int, y: Int) = array.get(toAddr(x, y) + 3)
|
|
inline fun getVec(x: Int, y: Int) = Cvec(
|
|
array.get(toAddr(x, y)),
|
|
array.get(toAddr(x, y) + 1),
|
|
array.get(toAddr(x, y) + 2),
|
|
array.get(toAddr(x, y) + 3)
|
|
)
|
|
/**
|
|
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
|
*/
|
|
fun channelGet(x: Int, y: Int, channel: Int) = array.get(toAddr(x, y) + 1 * channel)
|
|
|
|
// setters
|
|
fun zerofill() = array.fill(0f)
|
|
fun setR(x: Int, y: Int, value: Float) { array.set(toAddr(x, y), value) }
|
|
fun setG(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 1, value) }
|
|
fun setB(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 2, value) }
|
|
fun setA(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 3, value) }
|
|
inline fun setVec(x: Int, y: Int, value: Cvec) {
|
|
array.set(toAddr(x, y), value.r)
|
|
array.set(toAddr(x, y) + 1, value.g)
|
|
array.set(toAddr(x, y) + 2, value.b)
|
|
array.set(toAddr(x, y) + 3, value.a)
|
|
}
|
|
inline fun setScalar(x: Int, y: Int, value: Float) {
|
|
array.set(toAddr(x, y), value)
|
|
array.set(toAddr(x, y) + 1, value)
|
|
array.set(toAddr(x, y) + 2, value)
|
|
array.set(toAddr(x, y) + 3, value)
|
|
}
|
|
/**
|
|
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
|
*/
|
|
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
|
|
array.set(toAddr(x, y) + 1 * channel, value)
|
|
}
|
|
|
|
// operators
|
|
inline fun max(x: Int, y: Int, other: Cvec) {
|
|
setR(x, y, maxOf(getR(x, y), other.r))
|
|
setG(x, y, maxOf(getG(x, y), other.g))
|
|
setB(x, y, maxOf(getB(x, y), other.b))
|
|
setA(x, y, maxOf(getA(x, y), other.a))
|
|
}
|
|
inline fun mul(x: Int, y: Int, scalar: Float) {
|
|
setR(x, y, getR(x, y) * scalar)
|
|
setG(x, y, getG(x, y) * scalar)
|
|
setB(x, y, getB(x, y) * scalar)
|
|
setA(x, y, getA(x, y) * scalar)
|
|
}
|
|
|
|
fun destroy() = {}
|
|
|
|
} |