Files
Terrarum/work_files/GameDesign/ENVIRON.md
2017-04-23 22:53:49 +09:00

32 lines
909 B
Markdown

## Atmosphere ##
* Serene (not all serene of course)
* There's living village, abandoned/crumbling settlement and lone shacks on the mountainside
* History, much like one in the _Dwarf Fortress_, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map
* Reference: _Legend of Zelda: Breath of the Wild Trailer_ (the trailer came much after this game but the video will help you to get a grip)
## Colour overlay ##
Colour overlay is set to 6 500 K as untouched. The value must be
* Increased when:
- Overcast (~ 7 000 K)
- Freezing area (~ 7 500 K)
* Decreased when:
- Tropical area (~ 5 500 K)
## Sunlight ##
Sunlight of the midday must have colour temperature of 5 700 K.
## Weather effects ##
* Wind
- Blows away sands/snows
- Tilts raindrops/snowfall
* Precipitation
- Rain, snow