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Terrarum/work_files/GameDesign/MISC_FEATURES.md
2017-04-23 22:53:49 +09:00

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## Gadgets ##
### Looms for custom pattern ###
- Players can create their own décors (hang on wall), dresses.
- Two looms (16 palette mode, 64 palette mode)
- __IMPLEMENTED__ — see net.torvald.terrarum.gameactors.DecodeTapestry
### Music making ###
- Automated glockenspiel thingy
- Single tile can hold 48 notes, single track
- Work like Modtracker, incl. physical arrangements
Arrangements in the map
Time →→→→
voice 1 → □□□□□□□□□□□□□□□□...
voice 2 → □□□□□□□□□□□□□□□□...
↑ played simultaneously along the X-axis
- Each tracker head and body are connected by placing tracks adjacent to each other or connecting them with wire.
Connect two or more tracker head to play the array of trackers play simultaneously (multi-tracking)
- Serialisation
<actorid>.json
{
notes = [arr<key: Int>(64)], // 64 notes per track
speed = 120
}
- key: C1-D6 (63 keys)
- speed: in BPM
- tuning: A440
## Aimhack ##
- Include a valid way of obtaining Aimhack (possessed weapon shit?)
- Implement it on ```<item>.primaryUse(gc, delta)```
## Computers ##
Instead of single box with bunch of parts, make computers occupy several blocks -- processor unit, core memory unit, storage unit (RAMAC!), I/O unit, etc., like old PDPs. Powerful computer == more space. Plus portable units like TRS-80 Model 100.