Files
Terrarum/REFERENCING.md
2021-02-09 17:53:33 +09:00

1003 B

Range Description
0..65535 Tiles (65536 possible)
65536..131071 Walls (65536 possible)
131072..135167 Wires (4096 possible)
135168..0x0F_FFFF Items (static) (1M possible)
0x10_0000..0x0FFF_FFFF Items (dynamic*) (267M possible)
0x1000_0000..0x7FFF_FFFF Actors (1879M possible)
-2..-1048576 Virtual Tiles
-2147483648..-1048577 (all negative numbers) Faction (2147M possible)
  • dynamic items have own properties that will persist through savegame.

Actors range in-depth

Range Description
0x1000_0000..0x1FFF_FFFF Rendered behind (e.g. tapestries)
0x2000_0000..0x4FFF_FFFF Regular actors (e.g. almost all of them)
0x5000_0000..0x5FFF_FFFF Special (e.g. weapon swung, bullets, dropped item, particles)
0x6000_0000..0x6FFF_FFFF Rendered front (e.g. fake tile)
0x7000_0000..0x7FFF_FFFF Rendered as screen overlay, not affected by light nor environment overlays

Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors