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Terrarum/work_files/DataFormats/Map data format.txt
minjaesong 76ab620247 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00

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Terrarum Game Map Format
* Endianness: LITTLE
Ord Hex Description
00 54 T
01 45 E
02 4D M
03 7A z # 'z' because it's compressed
04 01 Version revision number
05 03 Number of layers
06 00 Reserved
07 00 Reserved
08 World width
09 World width
0A World width
0B World width
0C World height
0D World height
0E World height
0F World height
10 Default spawn coord X
11 Default spawn coord X
12 Default spawn coord X
13 Default spawn coord X
14 Default spawn coord Y
15 Default spawn coord Y
16 Default spawn coord Y
17 Default spawn coord Y
# Layer count 1
18 54 T
19 45 E
20 52 R
21 52 R
22 Uncompressed size of DEFLATEd payload
23 Uncompressed size of DEFLATEd payload
24 Uncompressed size of DEFLATEd payload
25 Uncompressed size of DEFLATEd payload
26... DEFLATEd payload for the terrain (MSB ++ LSB; uncompressed size must be 1.5x of MSB) # ++ is a list concat sign in Haskell
# Layer count 2
... "WALL"
... Uncompressed size of DEFLATEd payload
... DEFLATEd payload for the wall (MSB ++ LSB; uncompressed size must be 1.5x of MSB)
# Layer count 3
... "WIRE"
... Uncompressed size of DEFLATEd payload
... Wire tiles data (MSB only)
<EOF>
* To read layers: you'll need to search for specific strings, namely ["TERR", "WALL", "WIRE"]