Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIItemCraftingCandidateGrid.kt

177 lines
6.5 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.CraftingRecipeCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.ui.UIItemCatBar.Companion.CAT_ALL
/**
* Created by minjaesong on 2022-06-28.
*/
class UIItemCraftingCandidateGrid(
parentUI: UICraftingWorkbench,
initialX: Int, initialY: Int,
horizontalCells: Int, verticalCells: Int,
drawScrollOnRightside: Boolean = false,
keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, keyed button
touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit // Item, Amount, Button, extra info, clicked button
) : UIItemInventoryItemGrid(
parentUI,
{ TODO() /* UNUSED and MUST NOT BE USED! */ },
initialX, initialY,
horizontalCells, verticalCells,
drawScrollOnRightside,
drawWallet = false,
hideSidebar = false,
keyDownFun = keyDownFun,
touchDownFun = touchDownFun,
wheelFun = { _, _, _, _, _, _ -> },
useHighlightingManager = false
) {
val craftingRecipes = ArrayList<CraftingCodex.CraftingRecipe>()
internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
private var highlightedRecipe: CraftingCodex.CraftingRecipe? = null
fun highlightRecipe(recipe: CraftingCodex.CraftingRecipe?, changePage: Boolean = false) {
items.forEach { it.forceHighlighted = false }
highlightedRecipe = recipe
// search for the recipe
// also need to find what "page" the recipe might be in
// use it.isCompactMode to find out the current mode
var ord = 0
var found = false
while (ord < craftingRecipes.indices.last) {
if (recipe == craftingRecipes[ord]) {
found = true
break
}
ord += 1
}
val itemSize = items.size
val newPage = ord / itemSize
if (found) {
if (changePage) {
itemPage = newPage
items[ord % itemSize].forceHighlighted = true
}
// if we are on the same page, highlight the cell; otherwise, do nothing
else if (itemPage == newPage) {
items[ord % itemSize].forceHighlighted = true
}
}
}
override var isCompactMode = false // this is INIT code
set(value) {
field = value
items = if (value) itemGrid else itemList
highlightRecipe(highlightedRecipe)
rebuild(currentFilter)
}
private fun isCraftable(player: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): Boolean {
// printdbg(this, "Is this recipe craftable? $recipe")
return UICraftingWorkbench.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none {
// printdbg(this, " considering ingredient ${it.selectedItem}, ${it.howManyRecipeWants} is required and got ${it.howManyPlayerHas}; crafting station available? ${it.craftingStationAvailable}")
it.howManyPlayerHas <= 0L || !it.craftingStationAvailable
}
}
override fun scrollItemPage(relativeAmount: Int) {
super.scrollItemPage(relativeAmount)
// update highlighter status
highlightRecipe(highlightedRecipe)
}
private var currentFilter0 = arrayOf(CAT_ALL)
private var currentFilter1 = CAT_ALL
fun rebuild() = rebuild(currentFilter0)
override fun rebuild(filter: Array<String>) {
// printdbg(this, "Rebuilding crafting candidate with following filters: ${filter.joinToString()}")
currentFilter1 = filter.first()
currentFilter0 = arrayOf(currentFilter1)
// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
craftingRecipes.clear()
if (currentFilter1 == CAT_ALL)
CraftingRecipeCodex.props.forEach { (_, recipes) ->
recipes.forEach {
if (isCraftable((parentUI as UICraftingWorkbench).getPlayerInventory(), it, (parentUI as UICraftingWorkbench).nearbyCraftingStations)) {
craftingRecipes.add(it)
}
}
}
else
CraftingRecipeCodex.getCraftableRecipesUsingTheseItems(currentFilter1).forEach {
if (isCraftable((parentUI as UICraftingWorkbench).getPlayerInventory(), it, (parentUI as UICraftingWorkbench).nearbyCraftingStations)) {
craftingRecipes.add(it)
}
}
recipesSortList.clear() // kinda like the output list
craftingRecipes.forEach {
recipesSortList.add(it)
}
// map sortList to item list
for (k in items.indices) {
val item = items[k]
// we have an item
try {
val sortListItem = recipesSortList[k + itemPage * items.size]
item.item = ItemCodex[sortListItem.product]
item.amount = sortListItem.moq * numberMultiplier
item.itemImage = ItemCodex.getItemImage(sortListItem.product)
item.extraInfo = sortListItem
item.forceHighlighted = (item.extraInfo == highlightedRecipe)
}
// we do not have an item, empty the slot
catch (e: IndexOutOfBoundsException) {
item.item = null
item.amount = 0
item.itemImage = null
item.quickslot = null
item.equippedSlot = null
item.extraInfo = null
item.forceHighlighted = false
}
}
itemPageCount = (recipesSortList.size.toFloat() / items.size.toFloat()).ceilToInt()
rebuildList = false
}
override fun rebuild(filterFun: (InventoryPair) -> Boolean) {
rebuild(currentFilter0)
}
override fun rebuild(filterFun: (InventoryPair) -> Boolean, itemAppendix: ItemID) {
rebuild(currentFilter0)
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
super.scrolled(amountX, amountY)
return true
}
}