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curioustorvald/Terrarum
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mirror of https://github.com/curioustorvald/Terrarum.git synced 2026-03-07 12:21:52 +09:00
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91f52eeab5dcadeac4067cf14666d249495cd784
Terrarum/res
History
Song Minjae 91f52eeab5 collision detection and CCD: Not exactly fixed but it works good enough
Former-commit-id: 3feb9b1156fc941390b4efe4c1540ed4c5dbd109
Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
2016-06-25 00:23:20 +09:00
..
books
thread pooling terraingen, WIP
2016-06-13 00:48:37 +09:00
graphics
collision detection and CCD: Not exactly fixed but it works good enough
2016-06-25 00:23:20 +09:00
locales
TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
2016-06-17 01:39:55 +09:00
musicbox_test
First commit
2016-02-05 13:36:35 +09:00
raw
actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
2016-05-03 14:05:27 +09:00
4096.frg
First commit
2016-02-05 13:36:35 +09:00
4096.vrt
First commit
2016-02-05 13:36:35 +09:00
batchtest.txt
more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
2016-03-22 15:45:31 +09:00
blur.frg
First commit
2016-02-05 13:36:35 +09:00
blurH.vrt
First commit
2016-02-05 13:36:35 +09:00
blurV.vrt
First commit
2016-02-05 13:36:35 +09:00
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