Files
Terrarum/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
2023-08-29 15:39:24 +09:00

438 lines
19 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.absoluteValue
import kotlin.math.max
/**
* Created by minjaesong on 2016-03-14.
*/
class BasicDebugInfoWindow : UICanvas() {
override var width: Int = App.scr.width
override var height: Int = App.scr.height
override var openCloseTime: Float = 0f
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0
private var xdelta = 0.0
private var ydelta = 0.0
private var ingame: IngameInstance? = null
private var world: GameWorld? = null
private val icons = TextureRegionPack(Gdx.files.internal("assets/graphics/gui/debug_window_symbols.tga"), 21, 26)
private val back = Texture(Gdx.files.internal("assets/graphics/gui/debug_window_background.tga"))
private val back2 = Texture(Gdx.files.internal("assets/graphics/gui/debug_window_background2.tga"))
private val ARROW_RIGHT = 0xC0.toChar()
private val ARROW_LEFT = 0xC1.toChar()
private val ARROW_UP = 0xCE.toChar()
private val ARROW_DOWN = 0xCF.toChar()
private val FULLBODY = 0xB8.toChar()
private val LIQUID = 0xD0.toChar()
private val BEAKER = 0xD1.toChar()
private val TERRAIN = 0xD2.toChar()
private val WALL = 0xD3.toChar()
private val WIRE = 0xD4.toChar()
private val MASS = 0xD5.toChar()
private val SOL = 0xD6.toChar()
private val TAU = 0xD7.toChar()
private val HEIGHT = 0xC7.toChar()
private val WIDTH = 0xCD.toChar()
private val KEY_TIMERS = Input.Keys.U
private var showTimers = false
override fun show() {
ingame = Terrarum.ingame
world = ingame?.world
}
override fun updateUI(delta: Float) {
val player = ingame?.actorNowPlaying
val hitbox = player?.hitbox
if (hitbox != null) {
xdelta = hitbox.canonicalX - prevPlayerX
ydelta = hitbox.canonicalY - prevPlayerY
prevPlayerX = hitbox.canonicalX
prevPlayerY = hitbox.canonicalY
}
}
private fun formatNanoTime(l: Long?): String {
if (l == null) return "null"
val sb = StringBuilder()
l.toString().reversed().forEachIndexed { index, c ->
if (index > 0 && index % 3 == 0)
sb.append(' ')
sb.append(c)
}
return sb.reverse().toString()
}
private infix fun Double.pow(b: Double) = Math.pow(this, b)
private fun Double?.toIntAndFrac(intLen: Int, fracLen: Int = 4): String =
if (this == null) "null" else if (this.isNaN()) "NaN" else if (this.isInfinite()) "${if (this >= 0.0) '+' else '-'}Inf" else
"${((if (this >= 0.0) "" else "-") + "${this.absoluteValue.toInt()}").padStart(intLen)}." +
(10.0 pow fracLen.toDouble()).let { d -> (this.absoluteValue.times(d) % d).toInt().toString().padStart(fracLen, '0').padEnd(fracLen) }
private val gap = 14f
private val pxyX = 0; private val pxyY = 0
private val cxyX = 23; private val cxyY = 0
private val jX = 35; private val jY = 0
private val cvX = 0; private val cvY = 2
private val evX = 14; private val evY = 2
private val mvX = 28; private val mvY = 2
private val sol = 42;
private val tileCursX = 0; private val tileCursY = 4
override fun renderUI(batch: SpriteBatch, camera: Camera) {
val windowWidth = Toolkit.drawWidth
val player = ingame?.actorNowPlaying
val hitbox = player?.hitbox
val updateCount = max(1L, (App.debugTimers["Ingame.UpdateCounter"] ?: 1L))
/**
* Top Left
*/
batch.color = Color(1f, 1f, 1f, 0.65f)
batch.draw(back, gap - 4f, gap - 4f - 1f)
batch.draw(back2, windowWidth - back2.width - (gap - 4f), gap - 4f - 1f)
showTimers = showTimers xor Gdx.input.isKeyJustPressed(KEY_TIMERS)
batch.color = Color(0xFFEE88FF.toInt())
player?.let { player -> hitbox?.let { hitbox ->
val px = hitbox.canonicalX.toIntAndFrac(7)
val py = hitbox.canonicalY.toIntAndFrac(7)
val evx = player.externalV.x.toIntAndFrac(4)
val evy = player.externalV.y.toIntAndFrac(4)
val cvx = (player.controllerV?.x ?: 0.0).toIntAndFrac(4)
val cvy = (player.controllerV?.y ?: 0.0).toIntAndFrac(4)
val mvx = (xdelta / updateCount).toIntAndFrac(4)
val mvy = (ydelta / updateCount).toIntAndFrac(4)
// TODO draw player head
App.fontSmallNumbers.draw(batch, "X$ccO${hitbox.canonicalX.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$px", gap + 7f*(pxyX + 3), line(pxyY))
App.fontSmallNumbers.draw(batch, "Y$ccO${hitbox.canonicalY.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$py", gap + 7f*(pxyX + 3), line(pxyY+1))
// batch.draw(icons.get(0,1), gap + 7f*(cxyX - 1), line(pxyY))
// camera info
// batch.draw(icons.get(0,1), gap + 7f*(jX - 1), line(jY))
batch.draw(icons.get(1,0), gap + 7f*jX, line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.walledLeft) "$ccG" else "$ccK"}$ARROW_LEFT", gap + 7f*(jX + 3), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.walledTop) "$ccG" else "$ccK"}$ARROW_UP", gap + 7f*(jX + 4), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.walledBottom) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 4), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.walledRight) "$ccG" else "$ccK"}$ARROW_RIGHT", gap + 7f*(jX + 5), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.colliding) "$ccG" else "$ccK"}$FULLBODY", gap + 7f*(jX + 6), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downButtonHeld > 0) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "$WIDTH$ccG${player.hitbox.width.toString().padEnd(5).substring(0,5).trim()}$ccY$HEIGHT$ccG${player.hitbox.height.toString().padEnd(5).substring(0,5)}", gap + 7f*(jX + 13), line(jY))
App.fontSmallNumbers.draw(batch, "$MASS$ccG${player.mass.toString().padEnd(8).substring(0,8)}", gap + 7f*(jX + 13), line(jY+1))
batch.draw(icons.get(3,0), gap + 7f*cvX, line(cvY))
App.fontSmallNumbers.draw(batch, "X$ccG$cvx", gap + 7f*(cvX + 3), line(cvY))
App.fontSmallNumbers.draw(batch, "Y$ccG$cvy", gap + 7f*(cvX + 3), line(cvY + 1))
// batch.draw(icons.get(0,1), gap + 7f*(evX - 1), line(evY))
batch.draw(icons.get(2,0), gap + 7f*evX, line(evY))
App.fontSmallNumbers.draw(batch, "X$ccG$evx", gap + 7f*(evX + 3), line(evY))
App.fontSmallNumbers.draw(batch, "Y$ccG$evy", gap + 7f*(evX + 3), line(evY + 1))
// batch.draw(icons.get(0,1), gap + 7f*(mvX - 1), line(mvY))
batch.draw(icons.get(5,0), gap + 7f*mvX, line(mvY))
App.fontSmallNumbers.draw(batch, "X$ccG$mvx", gap + 7f*(mvX + 3), line(mvY))
App.fontSmallNumbers.draw(batch, "Y$ccG$mvy", gap + 7f*(mvX + 3), line(mvY + 1))
}}
batch.draw(icons.get(0,0), gap + 7f*cxyX, line(cxyY))
App.fontSmallNumbers.draw(batch, "X$ccG${WorldCamera.x.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY))
App.fontSmallNumbers.draw(batch, "Y$ccG${WorldCamera.y.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY+1))
// sun and weather
val soldeg = WeatherMixer.forceSolarElev ?: world?.worldTime?.solarElevationDeg
val soldegStr = (soldeg ?: 0.0).toIntAndFrac(3,2)
val soldegNeg = ((soldeg ?: 0.0) >= 0.0).toInt()
val turbidity = (WeatherMixer.forceTurbidity ?: WeatherMixer.turbidity).toIntAndFrac(1, 4)
val soldegCol = if (WeatherMixer.forceSolarElev != null) ccO else ccG
val turbCol = if (WeatherMixer.forceTurbidity != null) ccO else ccG
App.fontSmallNumbers.draw(batch, "$SOL $soldegCol$soldegStr", gap + 7f*(sol), line(mvY))
App.fontSmallNumbers.draw(batch, "$TAU $turbCol$turbidity", gap + 7f*(sol), line(mvY + 1))
App.fontSmallNumbers.draw(batch, "${ccG}p ${WeatherMixer.parallaxPos.toDouble().toIntAndFrac(1,2)}", gap + 7f*51, line(mvY))
try {
world?.let {
val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.toDouble().toIntAndFrac(1,3)
val rawG = valRaw?.g?.toDouble().toIntAndFrac(1,3)
val rawB = valRaw?.b?.toDouble().toIntAndFrac(1,3)
val rawA = valRaw?.a?.toDouble().toIntAndFrac(1,3)
val wallNum = it.getTileFromWall(mouseTileX, mouseTileY)
val tileNum = it.getTileFromTerrain(mouseTileX, mouseTileY)
val wires = it.getAllWiresFrom(mouseTileX, mouseTileY)
val fluid = it.getFluid(mouseTileX, mouseTileY)
val wireCount = wires.first?.size?.toString() ?: "no"
App.fontSmallNumbers.draw(batch, "$ccO$TERRAIN$ccG$tileNum", gap + 7f*(tileCursX + 3), line(tileCursY))
App.fontSmallNumbers.draw(batch, "$ccO$WALL$ccG$wallNum", gap + 7f*(tileCursX + 3), line(tileCursY + 1))
App.fontSmallNumbers.draw(batch, "$ccO$LIQUID$ccG${fluid.type.value.toString().padEnd(3)}$ccO$BEAKER$ccG${fluid.amount}f", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
App.fontSmallNumbers.draw(batch, "$ccO$WIRE$ccG$wireCount ${ccY}X$ccO$mouseTileX ${ccY}Y$ccO$mouseTileY", gap + 7f*(tileCursX + 3), line(tileCursY + 3))
App.fontSmallNumbers.draw(batch, "$ccR$rawR $ccG$rawG $ccB$rawB $ccW$rawA", gap + 7f*(tileCursX + 3), line(tileCursY + 4))
batch.draw(icons.get(4,0), gap + 7f*tileCursX, line(tileCursY + 1) + 7)
}
}
catch (e: NullPointerException) {}
batch.color = Color.WHITE
val gamepad = (Terrarum.ingame as? TerrarumIngame)?.ingameController?.gamepad
if (gamepad != null) {
drawGamepadAxis(gamepad, batch,
gamepad.getAxis(App.getConfigInt("control_gamepad_axislx")),
gamepad.getAxis(App.getConfigInt("control_gamepad_axisly")),
windowWidth - 128 - TinyAlphNum.W * 2,
line(3).toInt()
)
}
// print time
if (showTimers) {
var dbgCnt = 10
App.debugTimers.forEach { t, u ->
printLine(batch, dbgCnt, "$ccM$t $ccG${formatNanoTime(u as? Long)}$ccY ns")
dbgCnt++
}
}
/**
* Top right
*/
// memory pressure
App.fontSmallNumbers.draw(batch, "${ccY}MEM ", (windowWidth - 25 * TinyAlphNum.W).toFloat(), line(0))
// thread count
App.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (App.MULTITHREAD) ccG else ccR}${App.THREAD_COUNT.toString().padStart(2, ' ')}",
(windowWidth - 8 * TinyAlphNum.W).toFloat(), line(1))
// memory texts
App.fontSmallNumbers.draw(batch, "${ccO}H$ccG${Terrarum.memJavaHeap}${ccY}M",
(windowWidth - 21 * TinyAlphNum.W).toFloat(), line(0))
App.fontSmallNumbers.draw(batch, "${ccO}U$ccG${Terrarum.memUnsafe}${ccY}M",
(windowWidth - 14 * TinyAlphNum.W).toFloat(), line(0))
App.fontSmallNumbers.draw(batch, "${ccO}X$ccG${Terrarum.memXmx}${ccY}M",
(windowWidth - 8 * TinyAlphNum.W).toFloat(), line(0))
// FPS count
App.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(windowWidth - 15 * TinyAlphNum.W).toFloat(), line(1))
// global render counter
App.fontSmallNumbers.draw(batch, "$ccO${"R ${App.GLOBAL_RENDER_TIMER}".padStart(10).substring(0,10)}",
(windowWidth - 12 * TinyAlphNum.W).toFloat(), line(2))
(ingame as? TerrarumIngame)?.let {
// global update counter (if applicable)
App.fontSmallNumbers.draw(batch, "$ccO${"U ${it.WORLD_UPDATE_TIMER}".padStart(10).substring(0,10)}",
(windowWidth - 12 * TinyAlphNum.W).toFloat(), line(3))
}
/**
* Bottom left
*/
if (ingame != null) {
App.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 2f)
App.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
TinyAlphNum.W * 2f + (17 * 8), App.scr.height - TinyAlphNum.H * 2f)
App.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f + (28 * 8), App.scr.height - TinyAlphNum.H * 2f)
if (ingame is TerrarumIngame) {
App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}$ccY/$ccG${(ingame as TerrarumIngame).PARTICLES_MAX}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 3f)
App.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
TinyAlphNum.W * 2f + (21 * 8), App.scr.height - TinyAlphNum.H * 3f)
/**
* Bottom right
*/
// processor and renderer
App.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(windowWidth - (totalHardwareName.length+2) * TinyAlphNum.W).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
}
private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else ""
private val rendererName = App.renderer
private val totalHardwareName = "$processorName $rendererName"
private fun printLine(batch: SpriteBatch, l: Int, s: String) {
App.fontSmallNumbers.draw(batch,
s, gap, line(l)
)
}
private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
App.fontSmallNumbers.draw(batch,
s, column(col), line(row)
)
}
val histogramW = 256
val histogramH = 256
private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
val uiColour = Color(0x000000_80.toInt())
val barR = Color(0xFF0000_FF.toInt())
val barG = Color(0x00FF00_FF.toInt())
val barB = Color(0x0000FF_FF.toInt())
val barA = Color.WHITE
val barColour = arrayOf(barR, barG, barB, barA)
val w = histogramW.toFloat()
val h = histogramH.toFloat()
val halfh = h / 2f
val range = histogram.range
val histogramMax = histogram.screen_tiles.toFloat()
batch.color = uiColour
Toolkit.fillArea(batch, x.toFloat(), y.toFloat(), w.plus(1), h)
batch.color = Color.GRAY
App.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
App.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
App.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
blendScreen(batch)
for (c in 0..3) {
for (i in 0..255) {
var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
if (i == 255) {
for (k in 255..range - 1) {
histogram_value += histogram.get(c)[k]
}
}
val bar_x = x + (w / w.minus(1f)) * i.toFloat()
val bar_h = halfh * (histogram_value.toFloat() / histogramMax).sqrt()
val bar_y = if (c == 3) y + halfh else y + h
val bar_w = 1f
batch.color = barColour[c]
Toolkit.fillArea(batch, bar_x, bar_y, bar_w, -bar_h)
}
}
blendNormalStraightAlpha(batch)
}
private fun drawGamepadAxis(gamepad: TerrarumController, batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
val uiColour = ItemSlotImageFactory.CELLCOLOUR_BLACK
val deadzoneColour = Color(0xaa0000aa.toInt())
val w = 128f
val h = 128f
val halfW = w / 2f
val halfH = h / 2f
val pointDX = axisX * halfW
val pointDY = -axisY * halfH
val deadzone = App.gamepadDeadzone
blendNormalStraightAlpha(batch)
/*batch.end()
gdxBlendNormalStraightAlpha()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), App.scr.height - uiY.toFloat(), w, -h)
it.color = deadzoneColour
it.rect(uiX + halfW - (halfW * deadzone), App.scr.height - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
it.color = Color.WHITE
it.line(uiX + halfW, App.scr.height - (uiY + halfH), uiX + halfW + pointDX, App.scr.height - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()*/
App.fontSmallNumbers.draw(batch, gamepad.getName(), Toolkit.drawWidth - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
}
private fun line(i: Int): Float = gap + i * TinyAlphNum.H.toFloat()
private fun column(i: Int): Float = gap + 300f * (i - 1)
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
icons.dispose()
back.dispose()
back2.dispose()
}
}