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1.4 KiB
1.4 KiB
| 1 | id | drop | name | renderclass | accept | inputcount | inputtype | outputtype | javaclass | inventoryimg | branching | tags |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 | 1 | WIRE_SERIAL | serial | serial | 1 | N/A | N/A | net.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBus | dwarventech.items,0,1 | 1 | |
| 3 | 2 | 2 | WIRE_IO_BUS | io_bus | io_bus | 1 | N/A | N/A | net.torvald.terrarum.modulecomputers.gameitems.WirePieceIOBus | dwarventech.items,1,1 | 1 | |
| 4 | 3 | 3 | WIRE_TOKENRING_BLACK | token_ring | token_ring | 1 | N/A | N/A | net.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBus | dwarventech.items,0,1 | 1 | |
| 5 | 4 | 4 | WIRE_TOKENRING_BLUE | token_ring | token_ring | 1 | N/A | N/A | net.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBus | dwarventech.items,0,1 | 1 | |
| 6 | # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires) | |||||||||||
| 7 | # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires | |||||||||||
| 8 | # inputtype: which wiretype it accepts. N/A for wires | |||||||||||
| 9 | # outputtype: which wiretype it emits. N/A for wires | |||||||||||
| 10 | # branching: if this wire can have branches. 0: unable and cannot be bent, 1: unable but can be bent, 2: tee-only, 3: cross-only, 4: tee and cross. | |||||||||||
| 11 | # Something like a thicknet can't have branches | |||||||||||
| 12 | # | |||||||||||
| 13 | # comments | |||||||||||
| 14 | # digital_3bits must come right after three wires it bundles | |||||||||||
| 15 | # what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09 |