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40 lines
1.7 KiB
CSV
40 lines
1.7 KiB
CSV
idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
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ROCK;15;210;3000;1;0.42;1.0;5;data is that of marble
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OORE;15;210;3000;1;0.42;1.0;5;data is that of marble
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OGEM;15;210;3000;1;0.42;1.0;5;data is that of marble
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CUPR;210;770;8960;2;1.00;401.0;5;copper
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EGLS;33;1000;2325;4;0.82;1.0;6;elven glass/moldavite
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IRON;350;1085;7874;5;1.42;1.0;6;not wrought iron,just natural iron
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ARGN;170;595;10490;9;0.91;1.0;6;argentum/silver
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STAL;531;2520;7874;14;1.73;1.0;7;steel
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EAUR;768;0;8192;21;1.36;1.0;7;elven aurichalcum
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TIAL;900;0;4420;33;2.16;1.0;8;titanium alloy (Ti6Al4V)
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ADMT;2000;4090;2700;71;3.42;1.0;8;adamant
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OOZE;20;0;1000;1;0.08;0.5;0;genetic ooze,data is about human skin
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BONE;130;0;2000;1;0.23;0.55;4;data is that of bovine bone
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# idst: ID_STRING, ALL CAPS
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#
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# tens: tensile strength (= ultimate stringth)
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# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
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# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
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#
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# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
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#
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# dsty: density (grams per litre)
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#
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# fmod: forcemod -- related to attack points
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# Attack points = `16 * forcemod.sqrt()` for each strike
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#
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# endurance: multiplier, using copper as reference;determines durability of tools/weapons/armours/etc.
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# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
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#
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# tcond: thermal conductivity
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#
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# reach: Tool Reach in blocks. Default is 6 (iron)
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#
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# Comments: do nothing;do not parse
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#
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## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
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