mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
388 lines
14 KiB
Kotlin
388 lines
14 KiB
Kotlin
package net.torvald.terrarum.gamecontroller
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.Input.Keys
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import com.badlogic.gdx.InputAdapter
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import com.badlogic.gdx.controllers.Controllers
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import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.App.printdbgerr
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.controller.TerrarumController
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import java.util.*
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/**
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* Created by minjaesong on 2015-12-31.
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*/
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class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
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val hasGamepad: Boolean
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get() = gamepad != null
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var gamepad: TerrarumController? = null
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// these four values can also be accessed with GameContainer.<varname>
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// e.g. gc.mouseTileX
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/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise) */
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val mouseX: Float
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get() = WorldCamera.x + Gdx.input.x / (terrarumIngame.screenZoom)
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/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise)*/
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val mouseY: Float
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get() = WorldCamera.y + Gdx.input.y / (terrarumIngame.screenZoom)
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/** currently pointing tile coordinate */
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val mouseTileX: Int
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get() = (mouseX / TILE_SIZE).floorInt()
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/** currently pointing tile coordinate */
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val mouseTileY: Int
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get() = (mouseY / TILE_SIZE).floorInt()
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init {
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try {
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if (Controllers.getControllers().size == 0) {
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printdbg(this, "Controller not found")
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}
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}
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catch (e: GdxRuntimeException) {
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printdbgerr(this, "Error initialising controller: ${e.message}")
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e.stackTrace.forEach { printdbgerr(this, "\t$it") }
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}
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}
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private var worldPrimaryClickLatched = false
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private val keyStatus = BitSet(256)
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private var inputMouseX = -1
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private var inputMouseY = -1
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private val mouseStatus = BitSet(8)
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private val controllerButtonStatus = BitSet(64)
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private fun updateKeyboard() {
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/////////////////////
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// GAMEPAD CONTROL //
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/////////////////////
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//////////////////////
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// KEYBOARD CONTROL //
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//////////////////////
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//KeyToggler.update(terrarumIngame.canPlayerControl)
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//printdbg(this, terrarumIngame.canPlayerControl)
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// control key events
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var noKeyHeldDown = true
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for (key in 1..Input.Keys.MAX_KEYCODE) {
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val keyDown = Gdx.input.isKeyPressed(key)
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noKeyHeldDown = noKeyHeldDown and keyDown
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if (keyDown && !keyStatus[key])
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tKeyDown(key)
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else if (!keyDown && keyStatus[key])
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tKeyUp(key)
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keyStatus[key] = keyDown
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}
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// control mouse/touch events
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val newmx = Gdx.input.x
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val newmy = Gdx.input.y
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for (touch in 0..4) {
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val touchDown = Gdx.input.isButtonPressed(touch)
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if (touchDown && !mouseStatus[touch])
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tTouchDown(newmx, newmy, 0, touch)
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else if (!touchDown && mouseStatus[touch])
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tTouchUp(newmx, newmy, 0, touch)
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if (touchDown && mouseStatus.bitCount() != 0) {
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tTouchDragged(newmx, newmy, 0)
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}
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mouseStatus[touch] = touchDown
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}
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inputMouseX = newmx
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inputMouseY = newmy
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}
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fun update() {
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///////////////////
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// MOUSE CONTROL //
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///////////////////
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// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
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// don't separate Player from this! Physics will break, esp. airborne manoeuvre
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if (!terrarumIngame.paused) {
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// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
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// DON'T DO UI-FILTERING HERE; they're already done on ingame.worldPrimaryClickStart
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// also, some UIs should NOT affect item usage (e.g. quickslot) and ingame's uiOpened property is doing
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// the very job.
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if (terrarumIngame.actorNowPlaying != null && Terrarum.mouseDown && !worldPrimaryClickLatched) {
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terrarumIngame.worldPrimaryClickStart(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
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worldPrimaryClickLatched = true
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}
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/*if Gdx.input.isButtonPressed(AppLoader.getConfigInt("config_mousesecondary")) {
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ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE)
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}*/
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// unlatch when:
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// - not clicking anymore
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// - using any item that is not fixture (blocks, picks)
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if (!Terrarum.mouseDown ||
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GameItem.Category.MISC != ItemCodex.get(terrarumIngame.actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP))?.inventoryCategory) {
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worldPrimaryClickLatched = false
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}
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}
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updateKeyboard()
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}
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private var f12Down = false
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private fun tKeyDown(keycode: Int): Boolean {
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if (!terrarumIngame.paused) {
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terrarumIngame.actorNowPlaying?.keyDown(keycode)
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// quickslot by number keys
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val quickslotKeys = App.getConfigIntArray("control_key_quickslots")
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if (keycode in quickslotKeys) {
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terrarumIngame.actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, quickslotKeys.indexOf(keycode))
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}
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// pie menu
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if (App.getConfigIntArray("control_key_quickselalt").contains(keycode)
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|| keycode == App.getConfigInt("control_key_quicksel")) {
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terrarumIngame.uiPieMenu.setAsOpen()
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terrarumIngame.uiQuickBar.setAsClose()
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}
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}
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terrarumIngame.uiContainer.forEach { it?.keyDown(keycode) } // for KeyboardControlled UIcanvases
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// Debug UIs
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if (keycode == Input.Keys.GRAVE) {
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terrarumIngame.consoleHandler.toggleOpening()
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}
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// screenshot key
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if (keycode == Input.Keys.F12 && !f12Down) {
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App.requestScreenshot()
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f12Down = true
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println("Screenshot taken.")
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}
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return true
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}
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private fun tKeyUp(keycode: Int): Boolean {
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if (App.getConfigIntArray("control_key_quickselalt").contains(keycode)
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|| keycode == App.getConfigInt("control_key_quicksel")) {
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terrarumIngame.uiPieMenu.setAsClose()
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terrarumIngame.uiQuickBar.setAsOpen()
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}
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terrarumIngame.uiContainer.forEach { it?.keyUp(keycode) } // for KeyboardControlled UIcanvases
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// screenshot key
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if (keycode == Input.Keys.F12) f12Down = false
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return true
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}
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override fun keyTyped(character: Char): Boolean {
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terrarumIngame.uiContainer.forEach { if (it?.isVisible == true) it.keyTyped(character) }
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return true
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}
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private fun tTouchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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// don't separate Player from this! Physics will break, esp. airborne manoeuvre
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if (!terrarumIngame.paused) {
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// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
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if (terrarumIngame.uiContainer.map { if ((it?.isOpening == true || it?.isOpened == true) && it.mouseUp) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
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if (
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terrarumIngame.actorNowPlaying != null &&
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(button == App.getConfigInt("config_mouseprimary") ||
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button == App.getConfigInt("config_mousesecondary"))) {
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terrarumIngame.worldPrimaryClickEnd(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
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}
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/*if (button == AppLoader.getConfigInt("config_mousesecondary")) {
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ingame.worldSecondaryClickEnd(AppLoader.UPDATE_RATE)
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}*/
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}
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}
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// pie menu
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if (button == App.getConfigInt("control_mouse_quicksel")) {
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terrarumIngame.uiPieMenu.setAsClose()
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terrarumIngame.uiQuickBar.setAsOpen()
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}
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terrarumIngame.uiContainer.forEach { it?.touchUp(screenX, screenY, pointer, button) } // for MouseControlled UIcanvases
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return true
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}
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override fun scrolled(amountX: Float, amountY: Float): Boolean {
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if (!terrarumIngame.paused) {
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// quickslot by wheel
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terrarumIngame.actorNowPlaying?.let {
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var selection = it.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)!!
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if (amountX <= -1 || amountY <= -1)
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selection -= 1
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else if (amountX >= 1 || amountY >= 1)
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selection += 1
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it.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, selection fmod UIQuickslotBar.SLOT_COUNT)
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}
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}
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terrarumIngame.uiContainer.forEach { it?.scrolled(amountX, amountY) }
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return true
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}
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private fun tTouchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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terrarumIngame.uiContainer.forEach { it?.touchDragged(screenX, screenY, pointer) }
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return true
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}
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private fun tTouchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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terrarumIngame.uiContainer.forEach { it?.touchDown(screenX, screenY, pointer, button) }
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// pie menu
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if (button == App.getConfigInt("control_mouse_quicksel")) {
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terrarumIngame.uiPieMenu.setAsOpen()
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terrarumIngame.uiQuickBar.setAsClose()
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}
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return true
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}
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companion object {
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data class TerrarumKeyboardEvent(
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val type: Int,
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val character: String?, // representative key symbol
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val headkey: Int, // representative keycode
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val repeatCount: Int,
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val keycodes: IntArray
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)
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private const val KEY_DOWN = 0
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private const val KEY_CHANGE = 1
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const val N_KEY_ROLLOVER = 8
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var KEYBOARD_DELAYS = longArrayOf(0L,250000000L,0L,25000000L,0L)
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private var stroboTime = 0L
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private var stroboStatus = 0
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private var repeatCount = 0
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private var oldKeys = IntArray(N_KEY_ROLLOVER) { 0 }
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/** always Low Layer */
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// private var keymap = IME.getLowLayerByName(App.getConfigString("basekeyboardlayout"))
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fun resetKeyboardStrobo() {
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stroboStatus = 0
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repeatCount = 0
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}
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// code proudly stolen from tsvm's TVDOS.SYS
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fun withKeyboardEvent(callback: (TerrarumKeyboardEvent) -> Unit) {
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val keys = strobeKeys()
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var keyChanged = !arrayEq(keys, oldKeys)
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val keyDiff = arrayDiff(keys, oldKeys)
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val keymap = IME.getLowLayerByName(App.getConfigString("basekeyboardlayout"))
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if (stroboStatus % 2 == 0 && keys[0] != 0) {
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stroboStatus += 1
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stroboTime = System.nanoTime()
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repeatCount += 1
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val shiftin = keys.contains(Keys.SHIFT_LEFT) || keys.contains(Keys.SHIFT_RIGHT)
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val keysym0 = keysToStr(keymap, keys)
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val newKeysym0 = keysToStr(keymap, keyDiff)
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val keysym = if (keysym0 == null) null
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else if (shiftin && keysym0[1]?.isNotBlank() == true) keysym0[1]
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else keysym0[0]
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val newKeysym = if (newKeysym0 == null) null
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else if (shiftin && newKeysym0[1]?.isNotBlank() == true) newKeysym0[1]
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else newKeysym0[0]
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val headKeyCode = if (keyDiff.size < 1) keys[0] else keyDiff[0]
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if (!keyChanged) {
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// println("KEY_DOWN '$keysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
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callback(TerrarumKeyboardEvent(KEY_DOWN, keysym, headKeyCode, repeatCount, keys))
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}
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else if (newKeysym != null) {
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// println("KEY_DOWC '$newKeysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
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callback(TerrarumKeyboardEvent(KEY_DOWN, newKeysym, headKeyCode, repeatCount, keys))
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}
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oldKeys = keys // don't put this outside of if-cascade
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}
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else if (keyChanged || keys[0] == 0) {
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stroboStatus = 0
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repeatCount = 0
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if (keys[0] == 0) keyChanged = false
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}
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else if (stroboStatus % 2 == 1 && System.nanoTime() - stroboTime < KEYBOARD_DELAYS[stroboStatus]) {
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Thread.sleep(1L)
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}
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else {
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stroboStatus += 1
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if (stroboStatus >= 4)
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stroboStatus = 2
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}
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}
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private fun keysToStr(keymap: TerrarumKeyLayout, keys: IntArray): Array<String?>? {
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if (keys.size == 0) return null
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val headkey = keys[0]
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return keymap.symbols?.get(headkey)
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}
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private fun strobeKeys(): IntArray {
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var keysPushed = 0
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val keyEventBuffers = IntArray(N_KEY_ROLLOVER) { 0 }
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for (k in 1..254) {
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if (Gdx.input.isKeyPressed(k)) {
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keyEventBuffers[keysPushed] = k
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keysPushed += 1
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}
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if (keysPushed >= N_KEY_ROLLOVER) break
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}
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return keyEventBuffers
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}
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private fun arrayEq(a: IntArray, b: IntArray): Boolean {
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for (i in 0 until a.size) {
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if (a[i] != b.getOrNull(i)) return false
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}
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return true
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}
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private fun arrayDiff(a: IntArray, b: IntArray): IntArray {
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return a.filter { !b.contains(it) }.toIntArray()
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}
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}
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private inline fun BitSet.bitCount() = this.cardinality()
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} |