Files
Terrarum/src/shaders/default.vert
2023-10-11 17:59:10 +09:00

18 lines
351 B
GLSL

in highp vec4 a_position;
in highp vec4 a_color;
in highp vec4 a_generic;
in highp vec2 a_texCoord0;
uniform mat4 u_projTrans;
out mediump vec4 v_color;
out highp vec2 v_texCoords;
out highp vec4 v_generic;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
v_generic = a_generic;
gl_Position = u_projTrans * a_position;
}