Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemFurnaceAndAnvil.kt
minjaesong 77bc646991 code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
2024-02-11 20:51:54 +09:00

22 lines
734 B
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-12-05.
*/
class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureFurnaceAndAnvil") {
override var baseMass = 100.0
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(5,3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_FURNACE_AND_ANVIL"
}