mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
24 lines
990 B
Markdown
24 lines
990 B
Markdown
|Range|Description|
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|-----|-----------|
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|0..4095|Tiles (4096 possible)|
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|4096..8191|Walls (4096 possible)|
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|8192..8447|Wires (256 possible)|
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|8448..0x0F_FFFF|Items (static) (1M possible)|
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|0x10_0000..0x0FFF_FFFF|Items (dynamic\*) (267M possible)|
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|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
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|-2..-1048576|Virtual Tiles|
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|-2147483648..-1048577 (all negative numbers)|Faction (2147M possible)|
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* dynamic items have own properties that will persist through savegame.
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Actors range in-depth
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|Range|Description|
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|-----|-----------|
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|0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries)|
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|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
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|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
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|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
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|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
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Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors |