mirror of
https://github.com/curioustorvald/Terrarum.git
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39 lines
1.8 KiB
Markdown
39 lines
1.8 KiB
Markdown
### Contributing code ###
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* Writing tests
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* Code review
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* Guidelines
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- Well-documented. (comments, people, comments!)
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### Contributing translations ###
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* Writing text
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- You will need to fiddle with .json files in ./res/locales/<Language code>
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- Do not use double-dash (```--```), use proper em-dash. Em-dashes must not prepend and append any spaces.
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- Languages with ligatures: please do use them. (e.g. coeur -> cœur)
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- Japanese: please refrain from using double-hypen (```゠```), use middle dot (```・```)
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* Languagus with apparent grammatical gender
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- Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.
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Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.
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### Contributing artworks ###
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* RGB we mean is always sRGB, _pure white_ we say is always D65 (6 500 K daylight). If you have a monitor calibration device, this is our desired target. (calibration software must be _DisplayCal 3_)
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* Master file for the picture (e.g. psd) can be either RGB/8 or Lab/16.
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* Every exported audio must be in OGG/Vorbis, with quality ```10```.
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* When exporting the image, if the image contains semitransparent colours, export it as TGA; if not, export it as PNG.
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Instruction for exporting the image as TGA
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1. In Photoshop, File > Export > Quick Export as PNG
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2. Save the PNG somewhere
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3. Open up the PNG with Paint.NET/GIMP
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4. Export the image as TGA
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5. Include the converted PNG to the project
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### Game font ###
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The font for the game is managed on [this GitHub repository](https://github.com/minjaesong/Terrarum-sans-bitmap). Make your contribution there and file a pull request on this project. |