Files
Terrarum/assets/mods/basegame/materials/materials.csv
2020-08-30 16:09:42 +09:00

36 lines
1.8 KiB
CSV

"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments"
"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "1.0";"data is that of marble"
"CUPR"; "210"; "770";"8960"; "2"; "1.00";"401.0";"copper"
"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "1.0";"elven glass/moldavite"
"IRON"; "350";"1085";"7874"; "5"; "1.42"; "1.0";"not wrought iron; just natural iron"
"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "1.0";"argentum/silver"
"STAL"; "531";"2520";"7874"; "14"; "1.73"; "1.0";"steel"
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0";"elven aurichalcum"
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0";"titanium alloy (Ti6Al4V)"
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0";"adamant"
"OOZE"; "20"; "0";"1000"; "1"; "0.08"; "0.5";"genetic ooze; data is about human skin"
"BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55";"data is that of bovine bone"
# idst: ID_STRING, ALL CAPS
#
# tens: tensile strength (= ultimate stringth)
# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
#
# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
#
# dsty: density (grams per litre)
#
# fmod: forcemod -- related to attack points
# Attack points = `4 * forcemod.sqrt()` for each strike
#
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
#
# tcond: thermal conductivity
#
# Comments: do nothing; do not parse
#
## These values are being used by the phys simulator (blocks) and for attack power calculation (items)