Files
Terrarum/assets/mods/basegame/wires/wires.csv
2021-08-04 15:02:48 +09:00

13 lines
1.3 KiB
CSV

"id";"drop";"name";"renderclass";"accept";"inputcount";"inputtype";"outputtype";"javaclass";"inventoryimg"
"8192";"8192";"WIRE_RED";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,9"
"8193";"8193";"WIRE_GREEN";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,10"
"8194";"8194";"WIRE_BLUE";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,11"
"8195";"8195";"WIRE_BUNDLE";"signal";"digital_3bits";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,2"
#"bundlemaker";"bundlemaker";"WIRE_BUNDLEMAKER";"signal";"digital_bit";3;"digital_bit";"digital_3bits";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,9"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka "not wires")
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
# inputtype: which wiretype it accepts. N/A for wires
# outputtype: which wiretype it emits. N/A for wires